Psyberneticist: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|psyberneticist}} | | title = {{Qud text|psyberneticist}} | ||
Line 6: | Line 7: | ||
| av = 0 | | av = 0 | ||
| dv = 8 | | dv = 8 | ||
| ma = | | ma = 8 | ||
| marange = 7+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Psyberneticist | |||
| tier = 3 | |||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cR | |||
| renderstr = e | | renderstr = e | ||
| corpse = Human Corpse | |||
| corpse = | |||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Artillery | | role = Artillery | ||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = BaseSightless | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 14+1d3+4d1 | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+4d1 | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+4d1 | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+4d1 | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+4d1 | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+4d1 | | ego = 14+1d3+4d1 | ||
| toughnessmult = 0.6 | |||
| intelligencemult = 1.25 | |||
| willpowermult = 1.25 | |||
| egomult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 400 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Mechanimists}}|100}} | | faction = {{creature faction|{{FactionID to name|Mechanimists}}|100}} | ||
| | | demeanor = neutral | ||
| desc = | | inventory = {{inventory|HumanoidEquipment 3|*|no|100|yes}} | ||
| desc = =pronouns.Possessive= tendons were wound over ragwheels and sheathed in fiberglass. A bio-clock metronome causes =pronouns.possessive= muscles to spasm and eyes to snap at regular intervals, leveling out the intrusive Song, and recentering the concentration of =pronouns.possessive= mutant mind. | |||
| categories = Humanoids | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
{{name|pluralcaps}} are members of the [[Mechanimists]] faction. Five {{name|plural}} are always guaranteed to be found in the Temple of the Rock in {{favilink|Bethesda Susa}}.<ref><code>TempleOfTheRock.rpm</code></ref> Additional {{name|plural}} can be found as random encounters throughout most of {{favilink|Bethesda Susa}}, including the surface and many of the lower levels.{{XML Reference|encounter}} Similar to most creatures, they also have a small chance to be found as random encounters throughout other parts of the world. | |||
The {{name}} will always have 3 random [[Mutations#Mental_Mutations|mental mutations]] of levels between 1 and 4.{{XML Reference|object|Psyberneticist}} | |||
{{references|2.0.202.104}} | |||
{{Creature Navbox|Mechanimists|uniquecommon}} | |||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Latest revision as of 16:32, 18 January 2024
Level: 16 | |
Attribute Range Mean Formula Attacker Level 1-19 400 XP Attacker Level 20-24 200 XP Attacker Level 25-29 40 XP Attacker Level 30+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
e |
---|---|
ID?
|
Psyberneticist |
Faction
|
Mechanimists (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
Items from HumanoidEquipment 3 *(100%) | |
Corpse Dropped
|
human corpse (90%) |
Experience?
|
400 XP |
XP Tier
|
3 |
Role
|
Artillery |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Their tendons were wound over ragwheels and sheathed in fiberglass. A bio-clock metronome causes their muscles to spasm and eyes to snap at regular intervals, leveling out the intrusive Song, and recentering the concentration of their mutant mind.
Psyberneticists are members of the Mechanimists faction. Five psyberneticists are always guaranteed to be found in the Temple of the Rock in Bethesda Susa.[1] Additional psyberneticists can be found as random encounters throughout most of Bethesda Susa, including the surface and many of the lower levels.[2] Similar to most creatures, they also have a small chance to be found as random encounters throughout other parts of the world.
The psyberneticist will always have 3 random mental mutations of levels between 1 and 4.[3]
References
This information is reliable as of patch 2.0.202.104. |
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