Refraction: Difference between revisions
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Refraction is a quality that completely negates light-based attacks by re-directing them away from the creature. In some cases, refraction will re-direct the attack back in the general direction of the attacker, with a random degree of angular variance. In other cases the light-based attack is re-directed in a completely random direction. Refraction is different than [[reflection]]. | Refraction is a quality that completely negates [[light-based attacks]] by re-directing them away from the creature. In some cases, refraction will re-direct the attack back in the general direction of the attacker, with a random degree of angular variance. In other cases the light-based attack is re-directed in a completely random direction. Refraction is different than [[reflection]]. | ||
Some creatures have an intrinsic quality of refraction. Other creatures can gain refraction by wearing equipment that grants the quality. The [[refractive]] mod can add refraction to worn equipment or shields that do not already have the quality. | Some creatures have an intrinsic quality of refraction. Other creatures can gain refraction by wearing equipment that grants the quality. The [[refractive]] mod can add refraction to worn equipment or shields that do not already have the quality. | ||
All refraction chances are rolled separately, as opposed to adding to a shared chance.{{Code Reference|class=CyberneticsRefractLight.cs}}{{Code Reference|class=GasGlitter.cs}}{{Code Reference|class=ModRefractive.cs}}{{Code Reference|namespace=XRL.World.Parts.Mutations|class=Crystallinity.cs}}{{Code Reference|namespace=XRL.World.Parts.Mutations|class=LightManipulation.cs}}{{Code Reference|class=RefractLight.cs}} | |||
== Creatures That Refract Light-Based Attacks == | == Creatures That Refract Light-Based Attacks == | ||
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WHEN EI.ObjectID = 'Quartziferous Mirror' THEN '100%' | WHEN EI.ObjectID = 'Quartziferous Mirror' THEN '100%' | ||
WHEN EI.ObjectID = 'Mirror Bug' THEN '100%' | WHEN EI.ObjectID = 'Mirror Bug' THEN '100%' | ||
WHEN EI.ObjectID = 'Iopinax' THEN '100%' | |||
END)=Chance to Refract, | END)=Chance to Refract, | ||
CONCAT(CASE | CONCAT(CASE | ||
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WHEN EI.ObjectID = 'Quartziferous Mirror' THEN 'random' | WHEN EI.ObjectID = 'Quartziferous Mirror' THEN 'random' | ||
WHEN EI.ObjectID = 'Mirror Bug' THEN 'random' | WHEN EI.ObjectID = 'Mirror Bug' THEN 'random' | ||
WHEN EI.ObjectID = 'Iopinax' THEN 'random' | |||
END)=Refract Angle | END)=Refract Angle | ||
| where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NOT NULL | | where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NOT NULL | ||
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| format = table | | format = table | ||
}} | }} | ||
== Other Sources of Refraction == | |||
* {{favilink|glitter dust}}, which can be created by {{favilink|glitter grenade|plural}}. | |||
* Eating the [[Crystal Delight]], which grants {{f|Crystallinity}}. | |||
*Installing either of the {{favilink|Skin glitter}} [[Cybernetics]] | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |