Frozen: Difference between revisions

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{{effect|&Cf&cr&Co&Yz&Ye&Cn|Can't take physical actions.|Frozen|type=10000000000000010000000000
{{effect|&Cf&cr&Co&Yz&Ye&Cn|Can't take physical actions.|Frozen|type=10000000000000010000000000
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Creatures and objects gain the {{name}} effect if their temperature is reduced to or goes below their freeze temperature. Some creatures or objects, such as {{favilink|phial|plural}} or {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, have a far lower freeze temperature, making them extremely resistant to freezing.
Creatures and objects gain the {{name}} effect if their [[temperature]] is reduced to or goes below their freeze temperature. Some creatures or objects, such as {{favilink|phial|plural}} or {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, have a far lower freeze temperature, making them extremely resistant to freezing.


Most creatures and items will default to -100 as their BrittleTemperature limit, which is the point where creatures freeze solid. Most creatures will have a FreezeTemperature of 0, which is the point where the cold begins to slow them down.
Most creatures and items will default to -100 as their [[Temperature#Cold|brittle temperature]] limit, which is the point where creatures freeze solid. Most creatures will have a FreezeTemperature of 0, which is the point where the cold begins to slow them down.  The {{favilink|Freezing ray}} mutation can greatly lower the player's brittle temperature, rendering them resistant or immune to speed loss and the frozen status depending on its level.


Creatures and objects with the {{name}} effect will have the {{Qud shader|freezing|frozen}} prefix added to the beginning their name.
Creatures and objects with the {{name}} effect will have the {{Qud shader|freezing|frozen}} prefix added to the beginning their name.


{{Effect Navbox}}
{{Effect Navbox}}