Precision nanon fingers: Difference between revisions
Detailed description of mechanics |
A-F-F-I-N-E (talk | contribs) |
||
(11 intermediate revisions by 4 users not shown) | |||
Line 31: | Line 31: | ||
| desc = Fullerene finger extensors splay like fashionable court nails. Their girths are shrunk or unshrunk to task requirements by minuscule servos embedded in the webbing. | | desc = Fullerene finger extensors splay like fashionable court nails. Their girths are shrunk or unshrunk to task requirements by minuscule servos embedded in the webbing. | ||
{{Qud shader|rules|{{(}}Your weapons' percentage-based effects are 3X | {{Qud shader|rules|{{(}}Your weapons' percentage-based effects are 3X as likely to occur, including the base chance for critical hits.{{)}}}} | ||
| categories = Gloves | | categories = Gloves | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A pair of {{name}} increase the base chance for [[Critical Hit|critical hits]] from 5% to 15%, and triple the chances of other weapon effects such as [[Dismember|dismemberment]] from [[serrated]] and [[nanon]] mods. These modification apply to both melee and missile weapons and will affect percentages displayed when looking at equipped weapons. They activate whenever the wearer makes a melee or ranged attack against any creature or object (including inanimate walls). | |||
{{name}} increase the base chance | == Mechanics == | ||
Technically, each pair of {{name}} increase the overall chance of an effect occuring by 200% of the effect's base chance.{{Code Reference|class=AdjustSpecialEffectChances|name=AdjustSpecialEffectChances}} If the {{name}} are [[overloaded]], they instead increase the overall chance by 260% of the effect's base chance.{{Code Reference|class=ModOverloaded}}{{Code Reference|class=AdjustSpecialEffectChances|name=AdjustSpecialEffectChances}} For example, if you have a [[glazed]] relic weapon with a 10% chance to dismember, using {{name}} would increase that chance to 30%. Using overloaded {{name}} would increase the chance to 36%. | |||
Wearing multiple pairs of {{name}} is possible with | === Stacking === | ||
Wearing multiple pairs of {{name}} is possible with {{favilink|Multiple Arms}}, {{favilink|helping hands}} or by using the [[magnetized]] mod. When multiple are worn, the precision nanon fingers' effects stack additively, with each pair adding twice the base chance for weapon effects: two pairs yields an overall multiplier of five, for example. | |||
== Relevant Effects == | |||
The following effects' chances can be modified by {{name}}:<ref>Based on review of all classes that use <code>GetSpecialEffectChanceEvent</code></ref> | |||
* [[Critical hit]]s | |||
* Skills | |||
** Axe [[Cleave]] | |||
*** Notably, the [[Cleave]] from the {{favilink|crystalline jile}} is different, and is ''not'' affected by precision nanon fingers | |||
** Axe [[Dismember]] | |||
** Cudgel [[Backswing]] | |||
** Cudgel [[Bludgeon]] | |||
* Relic effects | |||
** [[Discharge a clockwork beetle friend]] | |||
** [[Relic#Relics_and_Relic_Powers|Faction slayer]] | |||
** [[Glazed]] | |||
** [[The Fates have their way]] | |||
** [[Transmute into gem]] | |||
* Tinkerable Mods | |||
** [[Nanon]] | |||
** [[Serrated]] | |||
* Weapon effects | |||
** {{favilink|stun rod|possessive}} stun | |||
** {{favilink|prayer rod|possessive}} one-round stun | |||
** {{favilink|zigzag fangs|possessive}} confuse | |||
** {{favilink|rank fangs|possessive}} rank effects | |||
** {{favilink|gear from the great machine|possessive}} disarm on block | |||
* Creature attacks | |||
** Most [[Soupy_sludge#Pseudopod_types|pseudopod]] hit effects | |||
** {{favilink|juice sap|possessive}} drain effect | |||
** {{favilink|temple mecha mk ii|possessive}} machine hull stun and vertical launcher | |||
There are some additional effects not listed here that would be affected by precision nanon fingers, but already always trigger 100% of the time such as elemental damage (notably, this is intrinsic elemental damage and not modded elemental damage; the two are handled differently). | |||
{{references|2.0.202.97}} | |||
{{Gloves Navbox}} |