Hyperbiotic bed: Difference between revisions

add references
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m Add alias to fix queries
 
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| av = 4
| av = 4
| dv = -10
| dv = -10
| ma = 0
| weight = 400
| weight = 400
| featureweightinfo = no
| featureweightinfo = no
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| renderstr = ≡
| renderstr = ≡
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes}}
| extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 50 | capacitormax = 50 | capacitorrate = 10}}
| inheritingfrom = BaseBed
| inheritingfrom = BaseBed
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}}
| unidentifiedname = strange furniture
| unidentifiedname = strange furniture
| unidentifiedaltname = strange furniture
| unidentifiedaltname = weird artifact
| capacitorcharge = 50
| capacitormax = 50
| capacitorrate = 10
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
| categories = Beds
| categories = Beds
| gameversion = 2.0.202.99
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
This furniture causes the player to [[recuperate]] and heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}, after 100 rounds of sleeping in it.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}}
This furniture causes the player to [[recuperate]] and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}}
 
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Staunch Wounds]], [[Heal]], and [[Set Limb]].


== Effects that can be removed ==
== Effects that can be removed ==
These effects are only healed if they are applied to the sleeping creature, not their equipment.
These effects are only healed if they are applied to the sleeping creature, not their equipment.
{{#cargo_query:table=Effects
{{#cargo_query:table=Effects
|fields =CONCAT('[[', _pageName, '{{!}}', PlainName, ']]')
|fields =CONCAT('[[', _pageName, '{{!}}', PlainName, ']]')=E
|where = Type RLIKE "111[01]{24}$" AND (Type RLIKE "1[01]{13}$" OR Type RLIKE "1[01]{10}$" OR Type RLIKE "1[01]{4}$" OR Type RLIKE "1[01]{3}$" OR Type RLIKE "1[01]{2}$")
|where = Type RLIKE "111[01]{24}$" AND (Type RLIKE "1[01]{13}$" OR Type RLIKE "1[01]{10}$" OR Type RLIKE "1[01]{4}$" OR Type RLIKE "1[01]{3}$" OR Type RLIKE "1[01]{2}$")
|format = ul
|format = ul
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{{references|2.0.202.99}}
{{references|2.0.202.99}}
{{Beds Navbox}}