Historic site: Difference between revisions

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{{Missing info|The [https://store.steampowered.com/news/app/333640/view/3099043193820601682 deep jungle feature arc] added additional historic sites to the game. This page needs to be updated to account for those changes.}}
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Historic sites are locations of special relevance to a particular [[sultan|sultan's]] history. For example, a sultan may have lost an important relic at a historic site.
Historic sites are locations of special relevance to a particular [[sultan|sultan's]] history. For example, a sultan may have lost an important relic at a historic site.
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Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded [[secret]]s or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.
Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded [[secret]]s or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.


= World Map Location =
== World Map Location ==


Four historic sites will be procedurally generated during [[world generation]] for each playthrough. These historic sites will be placed into random areas of specific difficulty across the world map, as defined by the values shown in the [[Zone_tier#Static_Zone_Tier|static zone tier world map]].{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
At least eight historic sites will be procedurally generated during [[world generation]] for each playthrough. These historic sites will be placed into random areas with increasing tiers for older sultans, as defined by the values shown in the [[Zone_tier#Static_Zone_Tier|static zone tier world map]]:{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}


* Two historic sites will be associated with the fifth period sultanate:
{| class="wikitable"
** One will be located in a random tier 0 or tier 1 world map location, within 3-8 parasangs of {{favilink|Joppa}}. The location of this site can be revealed by interacting with the sultan shrine one zone north of {{favilink|Joppa}} or the {{favilink|Ruins of Joppa}}.
! Sultan period
** A second site will be located in a random tier 2 world map location.
! Location of first historic site
* Two historic sites will be associated with the fourth period sultanate:
! Location of second historic site
** One will be located in a random tier 3 world map location.
|-
** A second site will be located in a random tier 4 map location.
| Fifth period
| Tier 0 or 1 location
| Tier 2 location
|-
| Fourth period
| Tier 3 location
| Tier 4 location
|-
| Third period
| Tier 5 location
| Tier 6 location
|-
| Second period
| Tier 7 location
| -
|-
| First period
| Tier 8 location
| -
|}
The first historic site for the fifth period sultan will always be located between 3 and 8 parasangs of {{favilink|Joppa}}. The location of this site can be revealed by interacting with the sultan shrine one zone north of {{favilink|Joppa}} or the {{favilink|Ruins of Joppa}}. The second historic site for that sultan will always lie within 30 parasangs of {{favilink|Joppa}}; this restricts the site from spawning in the [[hills]] on the right side of the map.


Each site will be inhabited by the members of the associated [[sultan cult|sultan's cult]]. This means that it is very likely for the player to encounter similar creatures at the two related historic sites for the 4th and 5th period sultanates. The sultans from periods 1-3 will not have any historic sites generated for them, but the members of their sultan cults can be encountered in other areas of the world, such as randomly-found cult locations deep underground, or in certain parts of the {{favilink|Tomb of the Eaters}}.
Each site will be inhabited by the members of the associated [[sultan cult|sultan's cult]]. This means that it is very likely for the player to encounter similar creatures at the two related historic sites for the 3rd-5th period sultanates.


= Rewards =
== Rewards ==
== Final Floor: Guaranteed Relic and Loot ==
=== Final Floor ===
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
* A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes.
* A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes.
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| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
|-
| style="text-align:center;" | 4
| style="text-align:center;" | 4-5
| fourth period
| fourth period, third period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
| style="text-align:center;" | 6-7
| third period, second period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
| style="text-align:center;" | 8
| first period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|}
|}


== Location-based Strata and Relics ==
== Location-based Strata and Relics ==
Whenever an underground floor of a historic site has a name other than "liminal floor", that name represents a location that is part of the generated history. The location will be one that existed during the period of the sultan associated with this historic site, though it may or may not be a location that is explicitly mentioned in the significant events of the sultan's life.<ref name="AddSultanHistoryLocations" /> Historic sites are often conceptualized as "regions" within sultan lore, and those regions can contain one or more specific locations. For this reason, a snippet of sultan lore might say something like "While traveling through <historic site name>, <sultan> visited <location>". Occasionally, those locations can also include relics of importance to the sultan. For example, consider the following bit of sultan lore:
'''Liminal floors''' represent additional unnamed floors of the which do not have any specific history associated with them, in contrast to ''named'' floors which do.
 
'''Named floors:''' Whenever an underground floor of a historic site has a name other than "liminal floor", that name represents a location that is part of the generated history. The location will be one that existed during the period of the sultan associated with this historic site, though it may or may not be a location that is explicitly mentioned in the significant events of the sultan's life.<ref name="AddSultanHistoryLocations" /> Historic sites are often conceptualized as "regions" within sultan lore, and those regions can contain one or more specific locations. For this reason, a snippet of sultan lore might say something like "While traveling through <historic site name>, <sultan> visited <location>". Occasionally, those locations can also include relics of importance to the sultan. For example, consider the following bit of sultan lore:


{{qud quote|In 1764 BR, Ylepater won a decisive victory against the combined forces of Seminary District Salep at the bloody Battle of the Hamlet of Birsivuh, though he lost his prized {{qud shader|Y|Shiningacus Succulentswoe}} during the course of the conflict. As a result of the battle, the Hamlet of Birsivuh was so bristling with carnivorous geodes that it was renamed Lustrousruin.}}
{{qud quote|In 1764 BR, Ylepater won a decisive victory against the combined forces of Seminary District Salep at the bloody Battle of the Hamlet of Birsivuh, though he lost his prized {{qud shader|Y|Shiningacus Succulentswoe}} during the course of the conflict. As a result of the battle, the Hamlet of Birsivuh was so bristling with carnivorous geodes that it was renamed Lustrousruin.}}


This lore appears in a world with a historic site named "Salep Seminary", which has a floor called "Lustrousruin, Salep Simary" 1 strata underground. On this floor, a relic chest contains the {{qud shader|Y|Shiningacus Succulentswoe}} mentioned in the significant event above. This is not the only relic in the historic site - it continues downward and includes one other named location floor, as well as a final floor that includes another relic specific to this historic site (the {{qud text|&YT&Gh&Ye &GW&Yeigh&Gt&Yed Chai&Gn&Y o&Gf &YSal&Ge&Yp &GS&Yemin&Ga&Yry}}).
This lore appears in a world with a historic site named "Salep Seminary", which has a floor called "Lustrousruin, Salep Seminary" 1 strata underground. On this floor, a relic chest contains the {{qud shader|Y|Shiningacus Succulentswoe}} mentioned in the significant event above. This is not the only relic in the historic site - it continues downward and includes one other named location floor, as well as a final floor that includes another relic specific to this historic site (the {{qud text|&YT&Gh&Ye &GW&Yeigh&Gt&Yed Chai&Gn&Y o&Gf &YSal&Ge&Yp &GS&Yemin&Ga&Yry}}).


<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
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In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}
In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}


= World Map Sprites =
== World Map Sprites ==


The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite.
The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite.
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<div style="margin-top:2em;">{{Historic site image gallery}}</div>
<div style="margin-top:2em;">{{Historic site image gallery}}</div>


{{references|2.0.201.49}}
== Trivia ==
 
For much of the game's early history (prior to the [https://freeholdgames.itch.io/cavesofqud/devlog/348340/the-deep-jungle-feature-arc-is-here deep jungle update]), only four historic sites were generated in the world. Two for the fifth period sultanate, and two for the fourth period sultanate.
 
== References ==
{{as of patch inline|2.0.203.39}}
<references />


[[Category:History]][[Category:Lore]]
[[Category:History]][[Category:Lore]]