Newly sentient beings: Difference between revisions

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{{stub}}{{faction
{{faction
| title = newly sentient beings
| title = newly sentient beings
| id = Newly Sentient Beings
| id = Newly Sentient Beings
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| buyinterests=everything
| buyinterests=everything
}}
}}
Newly sentient beings are a faction in {{gamename}}. In most cases, they are normally-inanimate objects that have become intelligent and mobile, typically through the application of {{Favilink|spray-a-brain}} or a {{Favilink|nano-neuro animator}}. A few preset newly sentient beings in-game have more unique origins, such as {{favilink|Thah}}.
Newly sentient beings are a faction in {{gamename}}. In most cases, they are normally inanimate objects which have become intelligent and mobile.
 
Beings can be granted sentience using {{Favilink|spray-a-brain}} or a {{Favilink|nano-neuro animator}} on [[Data:AnimatableFurniture|animatable furniture]].{{Code Reference|class=AnimateObject|method=CanBeAnimated|comment=Most objects that have the <code>Animatable</code> tag are on the <code>DynamicObjectsTable:AnimatableFurniture</code> population table.}} Animated objects will gain skills based on their function.{{Code Reference|class=AnimateObject|method=Animate}}
 
Animated furniture can be found randomly throughout Qud.{{Code Reference|namespace=XRL.World.ObjectBuilders|class=Animated|comment=Most animatable furniture has a one in 15,000 chance of having this builder apply.}} Very rarely, the player character may even discover one's [[lair]].{{XML Reference|pop|GenericLairOwner}} These legendary creatures have a variety of titles based on their function or construction.{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Honorific</code>}}{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Epithet</code>}}{{File Reference|file=Naming|note=name style <code>Newly Sentient Being Hero Extra Title</code>}}
 
One group of newly sentient beings, the slynth, are the subject of the [[Landing Pads]] quest. {{f|Slynth}} are the only "static" members of their faction, meaning they will appear as members of the [[sultan cult|cult]] of a [[Sultan]] loved by {{name}}. The slynth have a different origin than animated furniture: they are grown from lilypad cuttings inside {{f|the hydropon}}.{{XML Reference|conversation|Thah}}
 
==Water Ritual Choice==
Although {{name}} "don't know anything,"{{XML Reference|faction|Newly Sentient Beings}} it is still possible to learn from them. While performing the [[water ritual]] with legendary {{name}}, for 200 reputation, the player character can ask their water-sib to "teach me to think like a child again."{{XML Reference|conversation|BaseConversation}} This option will grant 200 [[Skills#Skill_Points|Skill Points]], displaying the following message:{{Code Reference|namespace=XRL.World.Conversation.Parts|class=WaterRitualSkillPoint}}
{{qud quote|Talking to (name) rouses in you an inert truth. You once wore the frock of a child. You poured salt through the cracks of your fingers, and you watched worlds form. Can it be all so simple still?}}


{{in faction|{{FactionID to name|Newly Sentient Beings}}}}
{{in faction|{{FactionID to name|Newly Sentient Beings}}}}
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==Dialogue==
==Dialogue==
{{qud dialogue|text=What am I?
{{qud dialogue|text=What am I?~
 
What is "live"? What is "drink"?}}
What is "live"? What is "drink"?}}
{{qud dialogue:choice|{{live and drink}}}}
{{qud dialogue:choice|{{live and drink}}}}


{{References}}


{{Faction Navbox}}
{{Faction Navbox}}


[[Category:Factions]]
[[Category:Factions]]