Power skating: Difference between revisions

Plutovi (talk | contribs)
m favilink
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Effect|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ki&yn&Yg|-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.|Running|idoverride=RunningPowerSkating|type=type=1101000000000000000010000000}}
{{As Of Patch|2.0.209.44}}
The {{name}} effect is a special effect that replaces [[sprinting]] if the user has {{favilink|rocket skates}} equipped.
{{Effect
|title={{Qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ki&yn&Yg}}
|desc=-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.
|class=Running
|idoverride=RunningPowerSkating
|type=type=1101000000000000000010000000
|gameversion=2.0.209.44}}
{{name}} is a special effect that replaces [[sprinting]] if the user has {{favilink|rocket skates}} equipped.{{Code Reference|class=RocketSkates|method=HandleEvent(GetRunningBehaviorEvent)|name=running behavior}}


The '''power skating''' effect is identical to sprinting except for the following differences:
The '''power skating''' effect is identical to sprinting except for the following differences:
* '''power skating''' has unlimited duration, as long as the user's '''rocket skates''' still have fuel remaining
* '''power skating''' has unlimited duration, as long as the user's '''rocket skates''' still have fuel remaining.<ref name="running behavior" />{{Code Reference|class=RocketSkates|method=SyncAbility}}
* If the user does not move for a turn while '''power skating''', they will emit some smoke.
* Every while '''power skating''', the user will emit some smoke.{{Code Reference|class=RocketSkates|method=TurnTick}}
* If the user moves while '''power skating''', they will emits a 4-cell-long jet of flames behind them, essentially equivalent to {{favilink|Flaming Ray}} at level 3.
* If the user moves while '''power skating''', they will emits a 4-cell-long jet of flames behind them, essentially equivalent to {{favilink|Flaming Ray}} at level 3.{{Code Reference|class=RocketSkates|method=FireEvent|case=E.ID == "AfterMoved"}}{{Code Reference|class=RocketSkates|method=EmitFlamePlume}}


This effect is not compatible with [[springing]].
This effect is compatible with [[springing]].<ref name="running behavior" />
{{References|2.0.209.44}}
{{Effect Navbox}}
{{Effect Navbox}}