Wounding Fire: Difference between revisions
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{{Skill | {{Skill | ||
| image={{skill page image}} | |||
| class=Bow and Rifle | | class=Bow and Rifle | ||
| req=19 Agility | | req=19 Agility | ||
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| id=Rifle_WoundingFire | | id=Rifle_WoundingFire | ||
}} | }} | ||
{{Name}} is a [[Bow and Rifle]] skill that provides an alternative fire mode. Like all alternative fire modes, it is used by pressing the "Fire missile weapon" key (by default, F), then pressing the corresponding "Alt Fire" key (by default, 2) on a target that is marked by [[Draw a Bead]]. | |||
Upon being used, the user fires their missile weapon(s) as per a normal shot. For each penetrating hit, the target will begin [[Bleeding]] equal to the number of penetrations on that hit, subject to a save against 20+the max damage of the shot. Then, hit or miss, the target is unmarked. | |||
{{Creatures with the skill | {{Factions that teach the skill}} | ||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |