Electromagnetic Pulse: Difference between revisions
BeefGriller (talk | contribs) Possessive form in this context Tags: Mobile edit Mobile web edit |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
Line 6: | Line 5: | ||
| cost = 2 | | cost = 2 | ||
| id = ElectromagneticPulse | | id = ElectromagneticPulse | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines. | | desc = You generate an electromagnetic pulse that disables nearby artifacts and machines. | ||
Line 12: | Line 12: | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
'''Electromagnetic Pulse''' is a physical mutation that grants the "Emit Pulse" ability, which disables any [[Properties#EMP Sensitive|EMP sensitive]] objects caught within | '''Electromagnetic Pulse''' is a physical mutation that grants the "Emit Pulse" ability, which disables any [[Properties#EMP Sensitive|EMP sensitive]] objects caught within its radius (such as [[Artifact|artifacts]] and robots), as well as any EMP sensitive items being carried or wielded by any creatures caught within the radius. This ability, when used by a player, does not affect any items they are carrying. | ||
== Formulas == | == Formulas == | ||
Line 204: | Line 204: | ||
* Has no effect against organic enemies not using artifacts, making it less useful in the early game | * Has no effect against organic enemies not using artifacts, making it less useful in the early game | ||
* An {{Favilink|EMP grenade}} can achieve a similar effect | * An {{Favilink|EMP grenade}} can achieve a similar effect | ||
==Creatures with Electromagnetic Pulse== | |||
{{Creatures with the mutation|Electromagnetic Pulse}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |