Electromagnetic Pulse: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| cost = 2
| cost = 2
| id = ElectromagneticPulse
| id = ElectromagneticPulse
| code = bg
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines.
| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines.


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| realitydistort =no
| realitydistort =no
}}
}}
'''Electromagnetic Pulse''' is a physical mutation that grants the "Emit Pulse" ability, which disables any [[Properties#EMP Sensitive|EMP sensitive]] objects caught within it's radius (such as [[Artifact|artifacts]] and robots), as well as any EMP sensitive items being carried or wielded by any creatures caught within the radius. This ability, when used by a player, does not affect any items they are carrying.  
'''Electromagnetic Pulse''' is a physical mutation that grants the "Emit Pulse" ability, which disables any [[Properties#EMP Sensitive|EMP sensitive]] objects caught within its radius (such as [[Artifact|artifacts]] and robots), as well as any EMP sensitive items being carried or wielded by any creatures caught within the radius. This ability, when used by a player, does not affect any items they are carrying.


== Formulas ==
== Formulas ==