Blood-gradient hand vacuum: Difference between revisions
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| liquidgenrate = 800 | | liquidgenrate = 800 | ||
| chargeperdram = 7500 | | chargeperdram = 7500 | ||
| dramsperuse = | | dramsperuse = 1 | ||
| chargeused = 100 | | chargeused = 100 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
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| unidentifiedaltname = pistol | | unidentifiedaltname = pistol | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods | ||
| desc = Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass | | desc = Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch. | ||
{{Qud shader|rules|{{(}}Weapon Class: Pistol | {{Qud shader|rules|{{(}}Weapon Class: Pistol | ||
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{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | {{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== Additional Notes == | == Additional Notes == | ||
* Because its projectiles have the Disintegrate damage attribute, they are considered energy projectiles{{Code Reference|namespace=XRL.World.Parts|class=PointDefense}} and cannot be targeted by a {{favilink|point-defense drone}} or the {{favilink|anomaly extinguisher|possessive}} {{favilink|point-defense laser}}. | * Because its projectiles have the Disintegrate damage attribute, they are considered energy projectiles{{Code Reference|namespace=XRL.World.Parts|class=PointDefense}} and cannot be targeted by a {{favilink|point-defense drone}} or the {{favilink|anomaly extinguisher|possessive}} {{favilink|point-defense laser}}. | ||
* The Exsanguination damage attribute | * The Exsanguination damage attribute has no special effects or interactions with anything in game. | ||
== Obtaining == | == Obtaining == | ||
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{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Has an infinitely recharging ammo supply, and uses a liquid that is relatively easy to find. | * Has an infinitely recharging ammo supply, and uses a liquid that is relatively easy to find. | ||
=== Disadvantages === | === Disadvantages === |