Sunder Mind: Difference between revisions
Define "damage increment" |
Cattlesquat (talk | contribs) Cause that's a key effing word :) |
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| cost = 4 | | cost = 4 | ||
| id = SunderMind | | id = SunderMind | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You sunder the mind of an enemy, leaving them reeling in pain.\n\nFor up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round.\nTaking any action other than passing the turn will break the connection.\nEach round you make a mental attack vs mental armor (MA).\nDamage increment: &C(level based)\nAfter the tenth round, you deal bonus damage equal to the total amount of damage you've done so far.\nRange: sight\nCooldown: 80 rounds | | desc = You sunder the mind of an enemy, leaving them reeling in pain.\n\nFor up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round.\nTaking any action other than passing the turn will break the connection.\nEach round you make a mental attack vs mental armor (MA).\nDamage increment: &C(level based)\nAfter the tenth round, you deal bonus damage equal to the total amount of damage you've done so far.\nRange: sight\nCooldown: 80 rounds | ||
| realitydistort =no | | realitydistort =no | ||
}}'''Sunder Mind''' is a [[Mutations#Mental Mutations|mental mutation]] that can be used on a creature to deal [[damage|mental damage]] every round for ten rounds. | }}'''Sunder Mind''' is a [[Mutations#Mental Mutations|mental mutation]] that can be used on a creature to deal [[damage|mental damage]] every round for ten rounds. | ||
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Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness, behind [[Properties#Occluding|occluding]] objects, or [[Invisibility|invisible]], and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]]. | Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness, behind [[Properties#Occluding|occluding]] objects, or [[Invisibility|invisible]], and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]]. | ||
When there are only five rounds remaining, both the attacker and the target will suffer a nosebleed. This effect is distinct from the [[bleeding]] status effect, and deals a flat 1 damage every round until Sunder Mind is interrupted for any reason. If a creature lacks a [[List of Body Parts#Face|face]], they will instead "hemorrhage", which is identical in nature to a nosebleed and a purely cosmetic difference. | When there are only five rounds remaining, both the attacker and the target will suffer a '''nosebleed'''. This effect is distinct from the [[bleeding]] status effect, and deals a flat 1 damage every round until Sunder Mind is interrupted for any reason. If a creature lacks a [[List of Body Parts#Face|face]], they will instead "hemorrhage", which is identical in nature to a nosebleed and a purely cosmetic difference. | ||
On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode. | On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode. | ||
As it deals mental damage, Sunder Mind must penetrate a | As it deals mental damage, Sunder Mind must penetrate a creature's [[Mental Armor]] in order to deal damage. Normal [[PV#Penetration Formula|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}} The damage increment denotes the mental damage inflicted per penetration. | ||
== Interrupting Sunder Mind == | == Interrupting Sunder Mind == |