Proselytize: Difference between revisions
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{{DisambigMsg|the skill proselytize|the effect|Proselytized}} | |||
{{Skill | {{Skill | ||
| image={{skill page image}} | |||
| class=Persuasion | | class=Persuasion | ||
| req=23 Ego | | req=23 Ego | ||
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| id=Persuasion_Proselytize | | id=Persuasion_Proselytize | ||
}}{{tocright}} | }}{{tocright}} | ||
{{name}} is a | {{name}} is a skill which allows its users to attempt to recruit creatures to their side. | ||
Using the skill takes 1000 [[action cost]], a full turn. | Using the skill takes 1000 [[action cost]], a full turn. | ||
When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only | When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only one creature can be proselytized at a time, but a {{favilink|social coprocessor}} allows a second proselytized follower. | ||
Mechanically, proselytize is an [[Ego]]-based attack versus the target creature's [[Mental Armor]]. However, a failed attempt will not make the target hostile, unlike failing an attempt at {{F|Beguiling}}. | |||
Unlike beguiling, it is possible to proselytize creatures that have [[Mental shield| | Unlike beguiling, it is possible to proselytize creatures that have [[Mental shield|mental shields]]. | ||
Proselytize can be learned through[[water ritual]] with legendary [[Mechanimists]]; this includes {{favilink|Eschelstadt II, High Priest of the Stilt}}, who | It is not possible to proselytize [[confused]] creatures. | ||
Proselytize can be learned through [[water ritual]] with legendary [[Mechanimists]]; this includes {{favilink|Eschelstadt II, High Priest of the Stilt}}, who can be found on every run at the {{favilink|Six Day Stilt}}. | |||
==Proselytizing with Glotrot== | ==Proselytizing with Glotrot== | ||
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==Technical details== | ==Technical details== | ||
Proselytization functions as a mental attack against the creature that the player is attempting to proselytize{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_Proselytize|method=AttemptProselytization}}. If the attack penetrates at least once (and the creature is able to be proselytized), then it succeeds and the creature is [[proselytized]]{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_Proselytize|method=Proselytize}}. | |||
Proselytize's attack uses a '''singlet die''' of <math alt="1d8">1d8</math>. Additionally, it uses the player's [[Ego]] modifier -6 to determine PV. The defending creature gets +1 to its defense modifier if it is already proselytized or has been [[Rebuke Robot|rebuked]], and an additional defense modifier (equal to the effect level) if it has been [[Beguile|beguiled]]. Additionally, the creature gains a defense modifier equal to the amount of levels higher it is than you, with a minimum of 0. Thus the penetration roll against the creature has a PV of | |||
<math alt="player's ego modifier -6">\text{Player's Ego Modifier}-6</math> | |||
against the defence of | |||
<math alt=" | <math alt="Target's mental armor (MA) plus defense modifier">\text{Target MA} + \text{defense modifier}</math> | ||
See the [[Penetration]] page for more details, as the above is a simplification for the purpose of explanation. | |||
==Immunity== | |||
Certain creatures are explicitly unable to be proselytized by the player; this immunity is unrelated to creature stats or [[mental shield]], but is rather a special exemption due to their nature. These include: | |||
* Clones of the player character or their currently controlled body, such as those produced by {{F|Evil Twin}}, {{F|gelatinous prism|plural}} or {{F|gelatinous antiprism|plural}}, {{F|hexagonal crystal|plural}}, and {{F|Temporal Fugue}}. Clones budded from the use of {{F|cloning draught}} lack this property and may be proselytized. | |||
* {{F|Wraith-Knight Templar}} | |||
* All [[Templar]] mecha, such as {{F|Temple mecha mk II|plural}}, {{F|Temple mecha mk Ia|plural}} and {{F|Temple mecha mk Ib|plural}}. | |||
== Ability Cooldown == | == Ability Cooldown == | ||
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{{Creatures with the skill}} | {{Creatures with the skill}} | ||
{{Skills | == References == | ||
<references /> | |||
{{Skills Navbox}} |