Make Camp: Difference between revisions
No edit summary |
Reveriesys (talk | contribs) m add favilinks |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.209.43}} | ||
{{Skill | {{Skill | ||
| image={{skill page image}} | |||
| class=Wayfaring | | class=Wayfaring | ||
| req=15 Intelligence | | req=15 Intelligence | ||
Line 7: | Line 8: | ||
| id=Survival_Camp | | id=Survival_Camp | ||
}} | }} | ||
'''Make Camp''' allows one to create {{favilink|campfire|plural}}. It is the one unique | '''Make Camp''' allows one to create {{favilink|campfire|plural}}. Campfires [[Light source|produce weak light]], a minor amount of [[Temperature|heat]], and allows creatures to access both [[Cooking|cooking]] and healing (via [[Nostrums]] skills). It is the one unique skill that all player characters start out with, regardless of their [[intelligence]] score. | ||
==Placing Campfires== | |||
Make Camp can place campfires into any unoccupied tile. This includes in pools of [[liquid]], which automatically [[Campfire remains|extinguishes the campfire]]. | |||
{{excerpt|Campfire#Limited Campfires}} | |||
==Whip up a meal== | ==Whip up a meal== | ||
When | When [[Cooking|cooking]], players are unable to choose their ingredients to [[Cooking|make meals]] with or [[Meal Preparation#Food Preservation|preserve]] until they also purchase {{f|Cooking and Gathering}} and learn {{f|Meal Preparation}}. | ||
When choosing the option to 'whip up a meal', 3 to 4 items are randomly chosen{{Code Reference|namespace=XRL.World.Parts|class=Campfire|method=DescribeMeal|name=RandMeal}} as flavor text for the contents of the meal. Possible ingredients include [[Book|books]], [[tonics]], [[:Category:Gases|gases]], a {{dram}} of a [[liquid]], the [[dismember|dismembered]] limbs of creatures, and a number of ingredients not represented by an item (such as saffron).{{Code Reference|namespace=XRL.World.Parts|class=Campfire|method=RollIngredients}} The biome of the terrain you are cooking in affects the possible ingredients (such as the thorn from a {{f|Jilted lover}} being available in the {{f|Salt dunes}} and the {{f|Flower fields}}). When items are chosen to describe the meal, they will not be consumed if the player actually has said item in their inventory.{{Code Reference|namespace=XRL.World.Parts|class=Campfire|method=DescribeMeal|name=RandMeal}} | |||
{{Creatures with the skill}} | {{Creatures with the skill}} | ||
{{Skills | {{references}} | ||
{{Skills Navbox}} |