Blood-gradient hand vacuum: Difference between revisions
m not since reef lol |
m →Additional Notes: -currently |
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| liquidgenrate = 800 | | liquidgenrate = 800 | ||
| chargeperdram = 7500 | | chargeperdram = 7500 | ||
| dramsperuse = | | dramsperuse = 1 | ||
| chargeused = 100 | | chargeused = 100 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}} | ||
| unidentifiedimage = bloodgradient hand vacuum unidentified.png | | unidentifiedimage = bloodgradient hand vacuum unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | {{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== Additional Notes == | == Additional Notes == | ||
* Because its projectiles have the Disintegrate damage attribute, they are considered energy projectiles{{Code Reference|namespace=XRL.World.Parts|class=PointDefense}} and cannot be targeted by a {{favilink|point-defense drone}} or the {{favilink|anomaly extinguisher|possessive}} {{favilink|point-defense laser}}. | * Because its projectiles have the Disintegrate damage attribute, they are considered energy projectiles{{Code Reference|namespace=XRL.World.Parts|class=PointDefense}} and cannot be targeted by a {{favilink|point-defense drone}} or the {{favilink|anomaly extinguisher|possessive}} {{favilink|point-defense laser}}. | ||
* The Exsanguination damage attribute | * The Exsanguination damage attribute has no special effects or interactions with anything in game. | ||
== Obtaining == | == Obtaining == |