Ruin of House Isner: Difference between revisions
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| ego = 1 | | ego = 1 | ||
| reputationbonus = {{reputation bonus|{{FactionID to name|Water}}|-400}} | | reputationbonus = {{reputation bonus|{{FactionID to name|Water}}|-400}} | ||
| desc = The craftsmanship of this pistol worked in chrome | | desc = The craftsmanship of this pistol worked in brass and chrome is breathtaking: grips of kingswood call the palm to an airless wrap, the hammer is contoured to the thumb by the microinch, and the sight draws the eye down the barrel like the slipping of silk. It's engraved all around with withered ivy, and the muzzle is kissed in blood. | ||
{{Qud shader|rules|{{(}}-400 reputation with water barons{{)}}}} | {{Qud shader|rules|{{(}}-400 reputation with water barons{{)}}}} | ||
Line 39: | Line 39: | ||
Accuracy: Medium{{)}}}} | Accuracy: Medium{{)}}}} | ||
{{Qud shader|rules|{{(}}+1 Ego | {{Qud shader|rules|{{(}}+1 Ego | ||
Critical hits scored with this weapon | Critical hits scored with this weapon get an extra +4 bonus to penetration rolls. | ||
When this weapons fires a shot with its last round of ammo, the shot has perfect aim and is guaranteed to score a critical hit.{{)}}}} | |||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} is a hidden artifact, its whereabouts only found | The {{name}} is a hidden artifact, its whereabouts only found in Markov-generated text, such as white-titled [[book]]s{{Code Reference|class=MarkovBook|method=PostprocessLoadedCorpus}}, or as a [[secret]] from performing the water ritual with certain factions. Every game, the location is a random {{parasang}} in the left half of the overworld (the leftmost 40x25) tiles. This can be within any zone of the parasang, but will always be above-ground in a unique {{qud text|&rred &yand &Mmagenta|notxml}} chest. {{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddStaticEncounters|name=Isner Placement}} | ||
Finding the Ruin of House Isner for the first time grants the [[Achievements#The Spirit of Vengeance|achievement]] '''The Spirit of Vengeance'''.{{XML Reference|object|Ruin of House Isner}} | |||
==Locating the Ruin of House Isner== | ==Locating the Ruin of House Isner== | ||
The location of | [[File:Chest_isner.png|frame|right|The Ruin of House Isner's unique chest]] | ||
===Markov Text=== | |||
The location of the Ruin of House Isner can be pieced together by at least two separate clues found in Markov generated (white text) [[book]]s. Multiple clues can be found within one book, and clues can be found in both the title and the text. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.{{Code Reference|namespace=XRL|class=LoreGenerator|method=RuinOfHouseIsnerLore|name=Isner Clue Construction}} | |||
Other methods of generating Markov text can give clues to the location of the Ruin of House Isner, such as: | |||
* Using {{f|Telepathy}} to talk to sleeping characters | |||
* Talking to non-hostile [[Birds|birds]], such as a {{f|glowcrow}} | |||
* Talking to {{f|Euclid}}, found in [[Barathrum's Study]] | |||
* Reading [[Graffiti|graffitied]] tiles | |||
====Possible Sentences==== | |||
These are possible sentences to look out for to make skimming through books easier. One sentence is created by using a random cell from each column.<ref name="Isner Clue Construction" /> | |||
If the Ruin of House Isner and the reference location are directly in-line on the axis chosen for the clue, the distance part of the clue will say "under one parasang" or "less than one parasang". | |||
{|class="wikitable" | {|class="wikitable" | ||
! Preposition !! Isner Indicator !! Distance | |||
|- | |- | ||
| | | of the | ||
| | | Ruin of House Isner, | ||
| | | said to be stored somewhere _ parasangs (direction) of (location). | ||
|- | |- | ||
| to the | | to the | ||
| | | masterwork pistol Ruin of House Isner, | ||
| | | rumored to be stored somewhere _ parasangs (direction) of (location). | ||
|- | |- | ||
|of the | | with the | ||
|chest holding the Ruin of House Isner, | | chest containing the Ruin of House Isner, | ||
|located somewhere near (location) some _ parasangs (direction). | | located somewhere _ parasangs (direction) of (location), as the story goes. | ||
|- | |||
| in the | |||
| chest holding the Ruin of House Isner, | |||
| located somewhere near (location) some _ parasangs (direction). | |||
|- | |- | ||
| | | | ||
| | | famous revolver Ruin of House Isner, | ||
|which I hid somewhere | | which I hid somewhere near (location) some _ parasangs (direction). | ||
|- | |- | ||
| | | | ||
| | | hiding place of the Ruin of House Isner, | ||
|where I stored it somewhere _ parasangs (direction) of (location). | | where I stored it somewhere _ parasangs (direction) of (location). | ||
|- | |- | ||
| | | | ||
| | | lost masterwork pistol, | ||
|}{{clear|left}} | |}{{clear|left}} | ||
===Ritual Secrets=== | |||
It is possible to receive the location of the Ruin of House Isner from factions interested in sharing the following:<ref name="Isner Placement" />{{XML Reference|faction}} | |||
* "the locations of storied items" (e.g., [[trolls]]) | |||
* "technology" (e.g., the [[Barathrumites]]) | |||
* "locations in the salt marsh" (e.g., villagers of [[Joppa]]) | |||
* "locations in the salt dunes" (e.g., [[dromad merchants]]) | |||
* "locations in the desert canyons" (e.g. [[equines]]) | |||
* "locations in the flower fields" (e.g., [[insects]]) | |||
These factions will always be able to share the location independent of which biome the Ruin of House Isner was placed in. | |||
Finding the location of the Ruin of House Isner manually does not put its location in the [[Journal]]. | |||
===Quests=== | |||
It is also possible for a quest to generate with the Ruin of House Isner's location as the reference point to another location, but this is a rare occurrence. | |||
It's also possible for a procedural [[village]] quest to generate with the Ruin of House Isner as its ''objective''. In this case, the quest giver will provide a landmark and directions that will reliably guide the player to the location of this weapon. Upon obtaining the weapon, however, the quest giver will not recognize that you are in possession of it; indeed, even if the weapon is held in your hand or your missile weapon slot, the only available dialog option is "I haven't located the Ruin of House Isner yet."<ref>BitBucket report: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/7629/bugs-finding-the-ruin-of-house-isner-on</ref> | |||
==Tips== | ==Tips== | ||
{{opinion}} | {{opinion}} | ||
* It is the only non-procedurally-generated missile weapon that grants [[ | * It is the only non-procedurally-generated missile weapon that grants [[Ego]], so cloning it with {{favilink|metamorphic polygel}} can be used as an unconventional [[Ego]] boost. | ||
==Recall Story== | ==Recall Story== | ||
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But as his crooked finger freed his holster's strap, the boy shot the lord between the eyes, for the smith had crafted for the boy a pistol with seven chambers and seven slugs. Such it was that on this day the house of Isner fell. }} | But as his crooked finger freed his holster's strap, the boy shot the lord between the eyes, for the smith had crafted for the boy a pistol with seven chambers and seven slugs. Such it was that on this day the house of Isner fell. }} | ||
== | ==Trivia== | ||
* Prior to patch 2.0.207.104, one could trade for the location of the Ruin of House Isner solely from a member of the [[Trolls]] faction. | |||
{{references|2.0.209.43}} | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Unique items]] | [[Category:Unique items]] |