Swarm rack: Difference between revisions

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m gigantic weight
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| maxpv = 17
| maxpv = 17
| damage = 3d6
| damage = 3d6
| weight = 1500
| weight = 300
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 3200
| commerce = 3200
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| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| modcount = 1
| modcount = 1
| mods = {{ModID to name|ModColossal|1}}
| mods = {{ModID to name|ModGigantic|1}}
| desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive.
| desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive.


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-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.204.52
| gameversion = 2.0.207.72
}}
}}
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The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by [[disarming]] or [[dismember|dismembering]] a {{favilink|Chrome Pyramid}} or a {{favilink|swarm turret}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. They can be found in tier 8 zones from corpses that are generated in caves, mounted on {{favilink|swarm turret|plural}} placed by {{favilink|Dynamic turret tinker|plural}}, or most consistently as the armament of {{favilink|Chrome Pyramid|plural}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.


== Obtaining ==
== Obtaining ==
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Ways to remove the swarm rack include:
Ways to remove the swarm rack include:


- The [[Pistol]] skill [[Disarming Shot]] - note that this can trigger even if the pistols do not penetrate. Shots that do no damage will not make the target hostile, so this is a relatively safe option to use against non-hostile robots with low-PV pistols. {{favilink|chain pistol|plural}} have several shots per round, which increases the probability per turn against an EMP-disabled target.
- The {{f|Pistol}} skill {{f|Disarming Shot}} - note that this can trigger even if the pistols do not penetrate. Shots that do no damage will not make the target hostile, so this is a relatively safe option to use against non-hostile robots with low-PV pistols. {{favilink|chain pistol|plural}} have several shots per round, which increases the probability per turn against an EMP-disabled target.


- The [[Long Blade]] skill [[Swipe]] with [[Dueling Stance]]. This is guaranteed to hit and penetrate once, making the target hostile, but gives the target a [[strength]] save to resist it.
- The {{f|Long Blade}} skill {{f|Swipe}} with {{f|Dueling Stance}}. This is guaranteed to hit and penetrate once, making the target hostile, but gives the target a [[Strength]] save to resist it.


- The [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the {{name}} is equipped.
- The [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the {{name}} is equipped.


- The [[Axe]] skills [[Dismember]] and [[Berserk]] also allow for dismemberment, but require the attack to penetrate the target's armor. Critical hits with melee weapons are guaranteed to penetrate at least once, so the [[masterwork]] mod could be helpful here. Like [[serrated]], these take time and effort to trigger.
- The {{f|Axe}} skills {{F|Dismember}} and {{f|Berserk!}} also allow for dismemberment, but require the attack to penetrate the target's {{AV}}[[AV]]. Critical hits with melee weapons are guaranteed to penetrate at least once, so the [[masterwork]] mod could be helpful here. Like [[serrated]], these take time and effort to trigger.


== Advantages and Disadvantages ==
== Advantages and Disadvantages ==
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=== Disadvantages ===
=== Disadvantages ===
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the [[Strapping Shoulders]] skill (from unlocking the [[Heavy Weapon]] skill tree), and further with the [[Slender]] and [[Willowy]] item mods. With the [[Tinker III]] skill, the [[Fitted with suspensors]] mod is another way of dealing with the rack's enormous weight. With either of these methods, it becomes feasible to carry the {{name}} itself.
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the {{f|Strapping Shoulders}} skill (from unlocking the {{f|Heavy Weapon}} skill tree), and further with the [[Slender]] and [[Willowy]] item mods. With the [[Tinker III]] skill, the [[Fitted with suspensors]] mod is another way of dealing with the rack's enormous weight. With either of these methods, it becomes feasible to carry the {{name}} itself.


* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload.
* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload.
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* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
* It doesn't have an especially high monetary value, especially when taking in account all associated obtainment and logistical troubles - a simple {{favilink|laser rifle}} is worth more than double the amount.


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]