Swarm rack: Difference between revisions
m gigantic weight |
Starfungus (talk | contribs) m favilinks |
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| maxpv = 17 | | maxpv = 17 | ||
| damage = 3d6 | | damage = 3d6 | ||
| weight = | | weight = 300 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = 3200 | | commerce = 3200 | ||
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| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | ||
| modcount = 1 | | modcount = 1 | ||
| mods = {{ModID to name| | | mods = {{ModID to name|ModGigantic|1}} | ||
| desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive. | | desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive. | ||
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-25 move speed{{)}}}} | -25 move speed{{)}}}} | ||
| categories = Heavy Weapons | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. | The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. They can be found in tier 8 zones from corpses that are generated in caves, mounted on {{favilink|swarm turret|plural}} placed by {{favilink|Dynamic turret tinker|plural}}, or most consistently as the armament of {{favilink|Chrome Pyramid|plural}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}. | ||
== Obtaining == | == Obtaining == | ||
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Ways to remove the swarm rack include: | Ways to remove the swarm rack include: | ||
- The | - The {{f|Pistol}} skill {{f|Disarming Shot}} - note that this can trigger even if the pistols do not penetrate. Shots that do no damage will not make the target hostile, so this is a relatively safe option to use against non-hostile robots with low-PV pistols. {{favilink|chain pistol|plural}} have several shots per round, which increases the probability per turn against an EMP-disabled target. | ||
- The | - The {{f|Long Blade}} skill {{f|Swipe}} with {{f|Dueling Stance}}. This is guaranteed to hit and penetrate once, making the target hostile, but gives the target a [[Strength]] save to resist it. | ||
- The [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the {{name}} is equipped. | - The [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the {{name}} is equipped. | ||
- The | - The {{f|Axe}} skills {{F|Dismember}} and {{f|Berserk!}} also allow for dismemberment, but require the attack to penetrate the target's {{AV}}[[AV]]. Critical hits with melee weapons are guaranteed to penetrate at least once, so the [[masterwork]] mod could be helpful here. Like [[serrated]], these take time and effort to trigger. | ||
== Advantages and Disadvantages == | == Advantages and Disadvantages == | ||
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=== Disadvantages === | === Disadvantages === | ||
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the | * It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the {{f|Strapping Shoulders}} skill (from unlocking the {{f|Heavy Weapon}} skill tree), and further with the [[Slender]] and [[Willowy]] item mods. With the [[Tinker III]] skill, the [[Fitted with suspensors]] mod is another way of dealing with the rack's enormous weight. With either of these methods, it becomes feasible to carry the {{name}} itself. | ||
* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload. | * It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload. | ||
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* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around. | * Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around. | ||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Heavy Weapons]] | [[Category:Heavy Weapons]] |