Forcefield: Difference between revisions
EveryZig314 (talk | contribs) Added note about burrowing claws |
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| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = Force Fields | | categories = Force Fields | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{stub}} | {{stub}} | ||
[[File:Force wall in use.png|left|frame|A wall of | [[File:Force wall in use.png|left|frame|A wall of forcefields separating an Esper from a group of snapjaws.]] | ||
A {{name}} is a type of wall which can be temporarily created by a variety of sources, including the [[Force Wall]] and [[Force Bubble]] [[mutations]], {{favilink|force bracelet|plural}}, and {{favilink|stopsvalinn}}. They are destroyed by [[normality]]. | A {{name}} is a type of wall which can be temporarily created by a variety of sources, including the [[Force Wall]] and [[Force Bubble]] [[mutations]], {{favilink|force bracelet|plural}}, and {{favilink|stopsvalinn}}. They are destroyed by [[normality]]. | ||
[[True Kin]] with a {{favilink|force modulator}} implant installed have the ability to walk through forcefields. | |||
Force fields (including mobile ones around enemies) count as walls for the purposes of destruction via {{favilink|Burrowing Claws}}, though actually penetrating the | Force fields (including mobile ones around enemies) count as walls for the purposes of destruction via {{favilink|Burrowing Claws}}, though actually penetrating the forcefield's AV requires a critical hit or [[vibro weapon]]. | ||