Forcefield: Difference between revisions

Added note about burrowing claws
m Template:name is only necessary the first time
 
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| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| categories = Force Fields
| categories = Force Fields
| gameversion = 2.0.204.52
| gameversion = 2.0.207.72
}}
}}
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{{stub}}
{{stub}}
[[File:Force wall in use.png|left|frame|A wall of {{name|plural}} separating an Esper from a group of snapjaws.]]
[[File:Force wall in use.png|left|frame|A wall of forcefields separating an Esper from a group of snapjaws.]]
A {{name}} is a type of wall which can be temporarily created by a variety of sources, including the [[Force Wall]] and [[Force Bubble]] [[mutations]], {{favilink|force bracelet|plural}}, and {{favilink|stopsvalinn}}. They are destroyed by [[normality]].  
A {{name}} is a type of wall which can be temporarily created by a variety of sources, including the [[Force Wall]] and [[Force Bubble]] [[mutations]], {{favilink|force bracelet|plural}}, and {{favilink|stopsvalinn}}. They are destroyed by [[normality]].  


Creatures (and [[True Kin]] players) with a {{favilink|force modulator}} implant installed have the ability to walk through {{name|plural}}.
[[True Kin]] with a {{favilink|force modulator}} implant installed have the ability to walk through forcefields.


Force fields (including mobile ones around enemies) count as walls for the purposes of destruction via {{favilink|Burrowing Claws}}, though actually penetrating the {{name}}'s AV requires a critical hit or [[vibro weapon]].
Force fields (including mobile ones around enemies) count as walls for the purposes of destruction via {{favilink|Burrowing Claws}}, though actually penetrating the forcefield's AV requires a critical hit or [[vibro weapon]].