Crystallinity: Difference between revisions
added info on the effects to this page |
→Effects: Interactions with poison/disease; lists equipment with a rare limitation |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{As Of Patch|2.0.209.43}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
|image= | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| slots = Hand | | slots = Hand | ||
| id = Crystallinity | | id = Crystallinity | ||
| desc = You are a crystalline being.</br>+4 AV</br>-50 Electrical Resistance</br>25% chance to refract light-based attacks</br>Effects that make non-biological clones of you produce twice as many. | | desc = You are a crystalline being.</br>+4 AV</br>-50 Electrical Resistance</br>25% chance to refract light-based attacks</br>Effects that make non-biological clones of you produce twice as many. | ||
| obtainable = yes | |||
| gameversion = 2.0.206.63 | |||
}} | }} | ||
Crystallinity is a mutation that can only be gained by consuming the [[Crystal Delight]]. | Crystallinity is a mutation that can only be gained by consuming the [[Crystal Delight]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Crystalinity}} | ||
== Effects == | == Effects == | ||
* | <!-- This section is being excerpted at Crystal Delight. Please do not delete or rename this section without also changing the code on that page.--> | ||
** | |||
* +4 AV | * The creature is considered [[Properties|inorganic]] and made of stone and crystal. | ||
* -50 Electrical Resistance | ** A {{f|Tattoo gun}} will not work on inorganic limbs. Instead, creatures can be [[engraved]] using any [[gaslight]] weapons such as a {{f|gaslight chisel}}. | ||
* +25% to refract light based attacks. The refraction chance does not stack with other sources | ** Inorganic creatures are immune to [[poison]] and cannot contract infections, [[fungal infections|fungal]] or [[illness|otherwise]]. A creature who consumes crystal delight will lose all of its effects and equipment caused by infection. | ||
* | ** {{f|Blood-gradient hand vacuum|plural}}, {{f|psychal fleshgun|plural}}, and {{f|ulnar stimulators|plural}} do not function if equipped by a crystalline being. | ||
** Sources of non-biological clones are {{f|Temporal Fugue}}, {{f|Evil Twin}}, {{f|shade oil injector}} overdose, {{f|gelatinous prism}} and {{f|gelatinous antiprism}}, and breaking {{f|hexagonal crystal}}. | * +4 [[Armor (AV)|AV]] | ||
* -50 [[Resistances|Electrical Resistance]] | |||
* +25% to [[refraction|refract]] [[Damage#Light|light-based attacks]]. The refraction chance does not stack with other sources.{{citation needed}} | |||
* This creature creates twice as many clones from effects that make non-biological clones. | |||
** Sources of non-biological clones are {{f|Temporal Fugue}}, {{f|Evil Twin}}, {{f|shade oil injector}} [[Tonics#Adverse Reactions|overdose]], {{f|gelatinous prism|plural}} and {{f|gelatinous antiprism|plural}}, and breaking {{f|hexagonal crystal|plural}}. | |||
==Creatures with Crystallinity== | |||
{{Creatures with the mutation|Crystallinity}} | |||
{{references}} | |||
{{Mutation Navbox}} |