Kesil Face: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| desc = Shining jewels are scattered across the contours of a galactic visage, and edges drawn between them sketch the outline of a sashed Fool. Far away at the chrome crest, beads of bright and searing light suggest the shape of a medial ewer, and beyond its spout, a vast and timeful structure. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static.
| desc = Shining jewels are scattered across the contours of a galactic visage, and edges drawn between them sketch the outline of a sashed Fool. Far away at the chrome crest, beads of bright and searing light suggest the shape of a medial ewer, and beyond its spout, a vast and timeful structure. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static.


{{Qud shader|rules|{{(}}Grants you Telepathy.{{)}}}}
{{Qud shader|R|{{(}}+10 Heat Resistance{{)}}}}
{{Qud shader|R|{{(}}+10 Heat Resistance{{)}}}}
{{Qud shader|C|{{(}}+10 Cold Resistance{{)}}}}
{{Qud shader|C|{{(}}+10 Cold Resistance{{)}}}}
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{{Qud shader|C|{{(}}+1 Intelligence{{)}}}}
{{Qud shader|C|{{(}}+1 Intelligence{{)}}}}
{{Qud shader|C|{{(}}+10 Quickness{{)}}}}
{{Qud shader|C|{{(}}+10 Quickness{{)}}}}
{{Qud shader|rules|{{(}}+1 to all mutation levels
{{Qud shader|rules|{{(}}Grants you Telepathy.
+1 to all mutation levels
+6 to cybernetics license tier{{)}}}}
+6 to cybernetics license tier{{)}}}}
| categories = Masks
| categories = Masks
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
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