Multiple Arms: Difference between revisions

mNo edit summary
mNo edit summary
 
(11 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{As Of Patch|2.0.206.12}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 5:
| cost = 4
| cost = 4
| id = MultipleArms
| id = MultipleArms
| code = bn
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You have an extra set of arms.
| desc = You have an extra set of arms.


Line 14: Line 14:
'''Multiple Arms''' is a [[Mutations#Physical Muations|physical mutation]] that grants additional body parts: two arms, two hands, and one Worn on Hands slot. Like other arms and hands, they can wear equipment such as bracelets, bucklers, and weapons, and can be dismembered.
'''Multiple Arms''' is a [[Mutations#Physical Muations|physical mutation]] that grants additional body parts: two arms, two hands, and one Worn on Hands slot. Like other arms and hands, they can wear equipment such as bracelets, bucklers, and weapons, and can be dismembered.


The hands granted by Multiple Arms have a mutation-level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) when attacking in melee. This chance is unaffected by the [[Multiweapon Fighting]] skill tree, but is affected by [[Jab]]; additionally, the extra arms will participate if [[Flurry]] is used.
You gain more [[Offhand]] attacks with Multiple Arms.  The granted hands have a mutation-level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) when attacking in melee. This chance stacks additively with the [[Multiweapon Fighting]] skill tree.  Attacks can benefit from [[Jab]] and [[Flurry]]. Granted arm slots also gain this chance to attack, if they have a weapon.


When a normally two-handed creature, such as the default player body, has Multiple Arms, the arms and hands that are part of the ordinary body plan are distinguished by the word "Upper", whereas the ones granted by the mutation are "Lower".
When a normally two-handed creature, such as the default player body, has Multiple Arms, the arms and hands that are part of the ordinary body plan are distinguished by the word "Upper", whereas the ones granted by the mutation are "Lower".


Due to the fact that {{AV}}[[AV]] and {{DV}}[[DV]] values are averaged across all limbs of identical type, having Multiple Arms means having to wear additional equipment to gain the same amount of AV and DV. On the other hand, most other effects, such as [[resistances]], stack.
Since {{AV}}[[AV]] and {{DV}}[[DV]] values are averaged across all limbs of identical type, Multiple Arms means wearing additional equipment to gain the same amount of AV and DV. Most other effects, such as [[resistances]], stack instead of averaging.


Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
This mutation does ''not'' grant any missile weapon slots.


==Formulas==
==Formulas==
Line 163: Line 165:
* High cost at character generation
* High cost at character generation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation
* How often the arms attack are not affected by the [[Dual Wield]] skill tree, though [[Jab]] in the [[Short Blade]] skill tree does. To attack often with them, the mutation itself must be leveled
{{Mutation Navbox}}
{{Mutation Navbox}}