Wayfaring: Difference between revisions

Added tips about how travel speed/chance to get lost actually work
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{{Skill
{{Skill
| image={{skill page image}}
| class=Wayfaring
| class=Wayfaring
| req=15 Intelligence
| req=15 Intelligence
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== Tips ==
== Tips ==


* Wayfaring on its own reduces the chance to get lost from 12% to 10%. Having the appropriate Wilderness Lore as well reduces this below 1% if you have both.
* [[Mind's Compass]] on its own reduces the chance to get lost from 12% to 10%. Having the appropriate Wilderness Lore further reduces this below 1% if you have both.
* The travel speed bonuses are additive not multiplicative. This means you move three times as quickly when using both Wayfaring and the appropriate Wilderness Lore skill, not four times.  
* The travel speed bonuses are additive not multiplicative. This means you move three times as quickly when using both Mind's Compass and the appropriate Wilderness Lore skill, not four times.  
* The basic chance to find an interesting encounter is 10%. The Wilderness Lore skills double this to 20%.  
* The basic chance to find an interesting encounter is 10%. The Wilderness Lore skills double this to 20%.  
* The chance to regain your bearings when lost is 20% which Wayfaring doubles to 40%.
* The chance to regain your bearings when lost is 20% which [[Mind's Compass]] doubles to 40%.


{{In skill tree}}
{{In skill tree}}


== Factions That Teach Wayfaring ==
== Factions That Teach Wayfaring ==
Wayfaring can be learned from the player's starting village faction, if the player chooses a {{favilink|Desert Canyons}} starting village.
Wayfaring can be learned from the player's starting village faction if the player chooses a {{favilink|Desert Canyons}} starting village.


{{Creatures with the skill}}
{{Creatures with the skill}}


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}