Wayfaring: Difference between revisions
Added tips about how travel speed/chance to get lost actually work |
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{{Skill | {{Skill | ||
| image={{skill page image}} | |||
| class=Wayfaring | | class=Wayfaring | ||
| req=15 Intelligence | | req=15 Intelligence | ||
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== Tips == | == Tips == | ||
* | * [[Mind's Compass]] on its own reduces the chance to get lost from 12% to 10%. Having the appropriate Wilderness Lore further reduces this below 1% if you have both. | ||
* The travel speed bonuses are additive not multiplicative. This means you move three times as quickly when using both | * The travel speed bonuses are additive not multiplicative. This means you move three times as quickly when using both Mind's Compass and the appropriate Wilderness Lore skill, not four times. | ||
* The basic chance to find an interesting encounter is 10%. The Wilderness Lore skills double this to 20%. | * The basic chance to find an interesting encounter is 10%. The Wilderness Lore skills double this to 20%. | ||
* The chance to regain your bearings when lost is 20% which | * The chance to regain your bearings when lost is 20% which [[Mind's Compass]] doubles to 40%. | ||
{{In skill tree}} | {{In skill tree}} | ||
== Factions That Teach Wayfaring == | == Factions That Teach Wayfaring == | ||
Wayfaring can be learned from the player's starting village faction | Wayfaring can be learned from the player's starting village faction if the player chooses a {{favilink|Desert Canyons}} starting village. | ||
{{Creatures with the skill}} | {{Creatures with the skill}} | ||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |