Offhand: Difference between revisions
offhand current |
m they fixed it! |
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|- | |- | ||
| Multiple Arms | | Multiple Arms | ||
| | | Lower limbs gained from {{favilink|Multiple Arms}} | ||
| '''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = HandleEvent(GetMeleeAttackChanceEvent)}} | | '''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = HandleEvent(GetMeleeAttackChanceEvent)}} | ||
|yes | |yes | ||
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|- | |- | ||
| Hardcoded organic limbs | | Hardcoded organic limbs | ||
| | | [[Stinger]]s, [[Horns_(disambiguation)|Horns]], and {{favilink|Fork-horned helm|plural}} | ||
| 20% {{Code Reference | class = HornsProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} {{Code Reference | class = IStingerProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} | | 20% {{Code Reference | class = HornsProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} {{Code Reference | class = IStingerProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} | ||
| no | | no | ||
| yes | | yes | ||
| | | no<sup>2</sup> | ||
|- | |- | ||
| Hardcoded cybernetic limbs | | Hardcoded cybernetic limbs | ||
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|} | |} | ||
<small> | <small> | ||
# This assumes that the limb is wielding a short blade | # This assumes that the limb is wielding a short blade. | ||
# This is [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/10272 due to a bug.] | |||
</small> | </small> | ||
Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains cybernetic limbs, Jab will never apply to offhand attacks made with those limbs. | Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains cybernetic limbs, Jab will never apply to offhand attacks made with those limbs. | ||
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* If the left or right hand no longer is a primary hand, it becomes an offhand. | * If the left or right hand no longer is a primary hand, it becomes an offhand. | ||
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}. | * Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}. | ||
* {{favilink|Beak}} | * {{favilink|Beak}}, {{favilink|Hooks for feet}}, [[Bilge Sphincter]], and other attacking limbs not listed in '''Hardcoded organic limbs'''. | ||
* Armor or modifications that make other body parts count as offhands | * Armor or modifications that make other body parts count as offhands, for example a {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand. | ||
If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. For example, if the primary limb was swapped from the | If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. | ||
* For example, if the primary limb was swapped from the left hand to {{favilink|Horns}} on a standard limbed character, the right hand will now have the horns' 20% chance of attacking, as the right hand is highest in the equipment list. This attack percentage would not be affected the Multiweapon Fighting skill tree since it is Horns's offhand attack percentage being applied to the right hand, and Horns does not currently benefit from Multiweapon Fighting. | |||
{{References|2.0.206.52}} | {{References|2.0.206.52}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |