Fidget cell: Difference between revisions
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| extra = {{Extra info|empsensitive = yes | metal = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| inheritingfrom = Energy Cell | | inheritingfrom = Energy Cell | ||
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}} </br>{{Dynamic object|Trinkets|Fidget Cell}} | ||
| unidentifiedimage = fidget cell unidentified.png | | unidentifiedimage = fidget cell unidentified.png | ||
| unidentifiedname = | | unidentifiedname = odd trinket | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = EnergyCellMods | | supportedmods = EnergyCellMods | ||
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | | desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | ||
| categories = Energy Cells | | categories = Energy Cells | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a passively recharging [[ | A {{name}} is a passively recharging [[energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead. | ||
{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment. | {{name|plural}} do ''not'' recharge while slotted inside weapons or equipment. | ||
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==Tips== | ==Tips== | ||
{{Opinion}} | {{Opinion}} | ||
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a | * Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a {{f|recoiler}}) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape. | ||
{{Energy Cell Navbox}} | |||
{{Arm Equipment Navbox}} | {{Arm Equipment Navbox}} | ||
[[Category:Arm Equipment]] | [[Category:Arm Equipment]] |