Fidget cell: Difference between revisions

Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
Starfungus (talk | contribs)
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 19: Line 19:
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}} </br>{{Dynamic object|Trinkets|Fidget Cell}}
| unidentifiedimage = fidget cell unidentified.png
| unidentifiedimage = fidget cell unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}}
| unidentifiedname = odd trinket
| unidentifiedaltname = small cube
| unidentifiedaltname = weird artifact
| wornon = Arm
| wornon = Arm
| supportedmods = EnergyCellMods
| supportedmods = EnergyCellMods
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.206.57
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a passively recharging [[:Category:Energy Cells|energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.
A {{name}} is a passively recharging [[energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.


{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment.
{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment.
Line 36: Line 36:
==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a {{f|recoiler}}) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.


{{Energy Cell Navbox}}
{{Arm Equipment Navbox}}
{{Arm Equipment Navbox}}
[[Category:Arm Equipment]]
[[Category:Arm Equipment]]