Random-point recoiler: Difference between revisions

Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
Trashmonks (talk | contribs)
Updated by Librarianmage with game version 2.0.207.99 using QBE v1.0rc2
 
(One intermediate revision by the same user not shown)
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| extra = {{Extra info|empsensitive = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| inheritingfrom = BaseRecoiler
| inheritingfrom = BaseRecoiler
| dynamictable = {{Dynamic object|Items|Ruin Recoiler}}
| dynamictable = {{Dynamic object|Items|Ruin Recoiler}} </br>{{Dynamic object|Trinkets|Ruin Recoiler}}
| unidentifiedimage = randompoint recoiler unidentified.png
| unidentifiedimage = randompoint recoiler unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}}
| unidentifiedname = odd trinket
| unidentifiedaltname = small circular stone
| unidentifiedaltname = tool
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = A small crystalline disk with a recessed button on top.
| desc = A cassette is cut with hexagonal grooves and steeped in the right amount of magnetic charge to spool a spacetime tether (and generate its characteristic hot gum smell). On top, a recessed button snaps the potential and initiates the recoil.
| categories = Recoilers
| categories = Recoilers
| gameversion = 2.0.206.57
| gameversion = 2.0.207.99
}}
}}
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