Random-point recoiler: Difference between revisions
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) Updated by Librarianmage with game version 2.0.207.99 using QBE v1.0rc2 |
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| extra = {{Extra info|empsensitive = yes | metal = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| inheritingfrom = BaseRecoiler | | inheritingfrom = BaseRecoiler | ||
| dynamictable = {{Dynamic object|Items|Ruin Recoiler}} | | dynamictable = {{Dynamic object|Items|Ruin Recoiler}} </br>{{Dynamic object|Trinkets|Ruin Recoiler}} | ||
| unidentifiedimage = randompoint recoiler unidentified.png | | unidentifiedimage = randompoint recoiler unidentified.png | ||
| unidentifiedname = | | unidentifiedname = odd trinket | ||
| unidentifiedaltname = | | unidentifiedaltname = tool | ||
| supportedmods = CommonMods,ElectronicsMods | | supportedmods = CommonMods,ElectronicsMods | ||
| desc = A | | desc = A cassette is cut with hexagonal grooves and steeped in the right amount of magnetic charge to spool a spacetime tether (and generate its characteristic hot gum smell). On top, a recessed button snaps the potential and initiates the recoil. | ||
| categories = Recoilers | | categories = Recoilers | ||
| gameversion = 2.0. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |