Glitter dust: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust.
| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust.
| categories = Gases
| categories = Gases
| gameversion = 2.0.206.57
| gameversion = 2.0.207.72
}}
}}
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{{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.
{{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.


A typical source of {{name}} is a {{favilink|glitter grenade}}.
A typical source of {{name}} is a {{favilink|glitter grenade}}. It can also be created by boiling {{f|warm static}}.


{{Gas Navbox}}
{{Gas Navbox}}