Electrical Generation: Difference between revisions

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Maximum charge: &C(level based)&y\nAccrue base &C(level based)&y charge per turn\nCan discharge all held charge for 1d4 damage per 1000 charge\nDischarge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge\nEMP causes involuntary discharge (difficulty 18 Willpower save)\nYou can drink charge from energy cells and capacitors.\nYou gain 100 charge per point of electrical damage taken.\nYou can provide charge to equipped devices that have integrated power systems.
Maximum charge: &C(level based)&y\nAccrue base &C(level based)&y charge per turn\nCan discharge all held charge for 1d4 damage per 1000 charge\nDischarge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge\nEMP causes involuntary discharge (difficulty 18 Willpower save)\nYou can drink charge from energy cells and capacitors.\nYou gain 100 charge per point of electrical damage taken.\nYou can provide charge to equipped devices that have integrated power systems.
| realitydistort =no
| realitydistort =no
}}'''Electrical Generation''' is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation are able to build up and store an amount of electrical charge determined by their mutation level; the units this charge is measured in are identical to the units used by [[:Category:Energy Cells|energy cells]] and artifacts.  
}}'''Electrical Generation''' is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation are able to build up and store an amount of electrical charge determined by their mutation level; the units this charge is measured in are identical to the units used by [[energy cell|energy cells]] and artifacts.  


Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing {{Heart}}{{dice tooltip|1d4}} [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly.
Electrical Generation can be utilized via the "Discharge" ability to release all of the creature’s stored charge at once, dealing {{Heart|W}}{{dice tooltip|1d4}} [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly.


Electrical Generation also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal. Power supplied by Electrical Generation can stack with the power supplied by a {{favilink|biodynamic power plant}} to provide power to jacked objects with a larger charge draw than either could support alone.
Electrical Generation also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal. Power supplied by Electrical Generation can stack with the power supplied by a {{favilink|biodynamic power plant}} to provide power to jacked objects with a larger charge draw than either could support alone.
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A major component of using Electrical Generation effectively is controlling the direction of electrical arcs as much as possible, hitting several enemies with a single arc. This is made challenging by the fact that Discharge can only be used against adjacent objects, and that arcs tend to travel better through physical media than through air.
A major component of using Electrical Generation effectively is controlling the direction of electrical arcs as much as possible, hitting several enemies with a single arc. This is made challenging by the fact that Discharge can only be used against adjacent objects, and that arcs tend to travel better through physical media than through air.


As such, Electrical Generation synergizes well with abilities that construct a continuous path between points. For instance, you can use {{favilink|Spinnerets}} to lay down a path of webs, or {{favilink|Force Wall}} to construct a forcefield between yourself and an enemy, directing your electric arcs towards enemies. Creating [[Gas]] between you and your target also enables you to use the ability on range, but the direction is harder to control if the gas spreads in unwanted ways. As an upside, {{f|Plasma}} will also lower the enemies electrical resistance and is accessible to everyone in late game. The demo below (run with the "Draw electrical arcs" option enabled) shows an example of using Force Wall to hit several distant enemies at once.
As such, Electrical Generation synergizes well with abilities that construct a continuous path between points. For instance, you can use {{favilink|Spinnerets}} to lay down a path of webs, or {{favilink|Force Wall}} to construct a forcefield between yourself and an enemy, directing your electric arcs towards enemies. Creating [[Gas]] between you and your target also enables you to use the ability on range, but the direction is harder to control if the gas spreads in unwanted ways. As an upside, {{f|Plasma}} will also lower the enemy's electrical resistance and is accessible to everyone in late game. The demo below (run with the "Draw electrical arcs" option enabled) shows an example of using Force Wall to hit several distant enemies at once.


[[Image:Electrical_arc_through_force_wall.gif|center|400px|alt=GIF of an electrical arc moving through a forcefield, killing several enemies in the process]]
[[Image:Electrical_arc_through_force_wall.gif|center|400px|alt=GIF of an electrical arc moving through a forcefield, killing several enemies in the process]]