Sparking baetyl: Difference between revisions
m Added apostrophe to "baetyls" in "...the player will be able to see the baetyls location..." |
Cattlesquat (talk | contribs) Baetyl Baetyl, bug bug bug |
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{{Qud shader|rules|{{(}}25% chance per turn to repel gases near itself.{{)}}}} | {{Qud shader|rules|{{(}}25% chance per turn to repel gases near itself.{{)}}}} | ||
| categories = Baetyls | | categories = Baetyls | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
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When a baetyl is seen by the player for the first time, they will begin emitting sparks and will play a short buzzing sound on occasion. This sparking will continue as long as the player is in the same zone as the sparking baetyl, and the player will be able to see the baetyl's location, even if they do not have line of sight to it. | When a baetyl is seen by the player for the first time, they will begin emitting sparks and will play a short buzzing sound on occasion. This sparking will continue as long as the player is in the same zone as the sparking baetyl, and the player will be able to see the baetyl's location, even if they do not have line of sight to it. | ||
When spoken to, sparking baetyls will prompt the player to give them multiple random objects in exchange for a vague gift. After speaking to it, the location of the sparking baetyl and the items requested will be automatically noted in the Journal. To fulfill the request, the player must drop the requested objects in a tile adjacent to the sparking baetyl, and then speak it. It will then consume the items, and reward the player. | When spoken to, sparking baetyls will prompt the player to give them multiple random objects in exchange for a vague gift. After speaking to it, the location of the sparking baetyl and the items requested will be automatically noted in the Journal -- although if the baetyl is found specifically below [[Grit Gate]] then for some reason the number of strata deep will NOT be noted. To fulfill the request, the player must drop the requested objects in a tile adjacent to the sparking baetyl, and then speak to it. It will then consume the items, and reward the player. | ||
Once the request is fulfilled, sparking baetyls will cease sparking and, when spoken to, will respond only with the following:{{Code Reference|class=RandomAltarBaetyl|name=RAB}} | Once the request is fulfilled, sparking baetyls will cease sparking and, when spoken to, will respond only with the following:{{Code Reference|class=RandomAltarBaetyl|name=RAB}} | ||
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A sparking baetyl has a 70% chance of demanding a particular kind of item and a 30% chance of demanding a particular [[Item Mods|item mod]]. Any item with the mod will satisfy an item mod demand. | A sparking baetyl has a 70% chance of demanding a particular kind of item and a 30% chance of demanding a particular [[Item Mods|item mod]]. Any item with the mod will satisfy an item mod demand. | ||
Baetyls ignore your items marked Important. You can either take the marking off, or drop the items on the floor next to the Baetyl. | |||
===Item Demands=== | ===Item Demands=== |