Wire strand: Difference between revisions
Mention wire extruders |
Cattlesquat (talk | contribs) They aren't *really* Quest Items in the formal sense -- even though many/most players will *first* encounter them during the quest. Made the article clearer that these are a usable commodity. |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 13: | Line 13: | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| dynamictable = {{Dynamic object|Items|Wire Strand}} | | dynamictable = {{Dynamic object|Items|Wire Strand}} | ||
| desc = A | | desc = A cord extruded from metal ore conducts current when laid together. | ||
| categories = | | categories = | ||
| gameversion = 2.0. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{qud shader|r|Wire strands}} are | {{qud shader|r|Wire strands}} are miscellaneous items scattered plentifully among the [[Rust Wells]], but which can also be found in {{favilink|haberdasher}} inventories, and can be renewably produced by {{favilink|wire extruder|plural}}. Some can also be found on the {{favilink|flattened remains}}. | ||
Wire strands can be found in stacks of various sizes, including stacks of 1, 3, 10, 20, or 50 strands. The stacks will merge into a single item when picked up. | {{qud shader|r|Wire strands}} can be found in stacks of various sizes, including stacks of 1, 3, 10, 20, or 50 strands. The stacks will merge into a single item when picked up. | ||
{{qud shader|r|Wire strands}} can be deployed on the ground to create {{favilink|power line|plural}}, or over walls to make them [[wired]] -- this requires the [[Gadget Inspector]] skill. | |||
Significantly, {{qud shader|r|wire strands}} are also needed to complete [[Weirdwire Conduit.. Eureka!]] (See the [[Weirdwire Conduit.. Eureka!]] page for tips on collecting them.) |