Reclamation: Difference between revisions

m fixed typo in Omonporch (was Ommonporch)
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m Tips: about draught, about lasers
 
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| npcs = {{f|Barathrum the Old}}, {{f|Girsh Agolgot}}, {{f|Girsh Bethsaida}}, {{f|Girsh Rermadon}}, {{f|Girsh Qas}}, {{f|Girsh Qon}}, {{f|Girsh Shug'ruith the Burrower}}
| npcs = {{f|Barathrum the Old}}, {{f|Girsh Agolgot}}, {{f|Girsh Bethsaida}}, {{f|Girsh Rermadon}}, {{f|Girsh Qas}}, {{f|Girsh Qon}}, {{f|Girsh Shug'ruith the Burrower}}
| givenby = [[Barathrum the Old]]}}
| givenby = [[Barathrum the Old]]}}
Becomes active alongside [[We Are Starfreight]].
Reclamation is a quest that becomes active once the player enters the Spindlegrounds after receiving the quest [[We Are Starfreight]].
The quest tasks the player with ridding the 16 zones around the [[Spindle]]'s base of the [[Putus Templar]]'s warleaders, and the [[Girsh Nephilim]].
The quest tasks the player with ridding the 16 zones around the [[Spindle]]'s base of the [[Putus Templar]]'s warleaders, and the [[Girsh Nephilim]].


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It has arrived, {{Qud shader|R|direction}}.}}
It has arrived, {{Qud shader|R|direction}}.}}
Is a hidden objective that becomes active after 300-1500 turns, the Nephilim can be found in the direction given in the announcement. If any Nephilim were killed before the battle: they will have whatever powers were absorbed.
This is a hidden objective that becomes active after 300-1500 turns.  A random [[Girsh Nephilim]] can be found in the direction given in the announcement. If any Nephilim were killed before the battle, the Nephilim here will have whatever powers were absorbed.


==Leaving the battlefield==
==Leaving the battlefield==
{{Qud quote|Leaving the battlefield may give the Templar time to regroup and result in more Barathrumite casualties. Proceed?}}
{{Qud quote|Leaving the battlefield may give the Templar time to regroup and result in more Barathrumite casualties. Proceed?}}


Leaving any of the 16 zones around the Spindle, will prompt this message. If the message is ignored: the battle will reset.
Leaving any of the 16 zones around the Spindle will prompt this message. If the message is ignored, the battle will reset.


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
*As {{favilink|Barathrum the Old}} is a active follower throughout the quest: he bears a high risk of dying especially if caught in a Nephilim's [[Irisdual_Beam|irisdual beam]].
*As {{favilink|Barathrum the Old}} is an active follower throughout the quest, he bears a high risk of dying, especially if caught in a Nephilim's [[Irisdual_Beam|irisdual beam]].
*Beast Slouching may be avoidable if all Nephilim are eradicated beforehand.
**Using {{f|cloning draught}}, the player can ensure that at least one Barathrum will live to ascend the Spindle.
*Whilst Reclamation and it's sibling quest become available after [[The Golem]], albeit after the [[Golem]] is built: it's best to prepare and handle any unfinished business before accepting them. This is the time to acquire a sizeable party of companions if deemed necessary.
*The missile weapons of {{f|temple mecha mk Ib}} and {{f|temple mecha mk II}} fire lasers which penetrate forcefields, cannot be dodged, and can hit [[phased]] targets. While both of these beams can be [[refraction|refracted]], wherever a mk II's beam lands becomes the center point for an explosion four turns later.
*Whilst Reclamation and its sibling quest become available after [[The Golem]], albeit after the [[Golem]] is built, it's best to prepare and handle any unfinished business before accepting them. This is the time to acquire a sizeable party of companions if deemed necessary.
 
{{Quest Navbox}}
[[Category:Quests]][[Category:Main Questline]]
[[Category:Quests]][[Category:Main Questline]]