Goatfolk shaman: Difference between revisions

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Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
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{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.
{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they have additional traits based on what clan they hail from and their title.


They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool:
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool: