Reactive cranial plating: Difference between revisions

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Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
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Despite claiming protection only against "kinetic effects," {{name}} protects against all forms of dazing and stunning. {{Code Reference|class=CyberneticsReactiveCranialPlat}}
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name}} is a lower cost [[head]]-exclusive [[cybernetic]] which grants the user complete immunity to all stunning and dazing effects.
Upon installation the user is rendered immune to all types of stunning and daze, this includes attacks made by [[creatures]] with natural or standard {{favilink|cudgel|plural}} such as the pseudopods possessed by nearly all members of the [[oozes]] [[faction]], any of the stun-causing cudgel skills such as {{favilink|conk}} and {{favilink|bludgeon}} as well as certain ranged weapons like {{favilink|blast cannon|plural}}.   
Despite claiming that the cybernetic only provides protection from kinetic effects, the user is also protected from being stunned by          reality-distorting effects such as the projectile from {{favilink|stunning force}} as well as being immune to indirect methods like the {{favilink|stun gas}} emitted by {{favilink|stillbeard|plural}} or the gas released by a detonated {{favilink|stun gas grenade mk III}}
==Advantages & Disadvantages==
===Advantages===
*Removes much of the danger of melee combat.
*Enemies capable of inflicting stun or daze are present in most stages of the game.
*Low cost allows for easy installation without much impact on the user's ability to install other implants.
*Provides a large survivability boost during the early game.
===Disadvantages===
*Can be made partially obsolete by the [[padded]] mod or the {{favilink|Shake it off}} [[skill]]  with high [[Toughness]]
*Most enemies capable of stunning are melee, limiting the usefulness of this cybernetic on more range-focused characters.
*Unlike certain other head-exclusive cybernetics such as {{favilink| inflatable axons}} which can be activated at the user's leisure, reactive cranial plating is dependent upon outside factors in order to provide any utility. 
==Notable Use cases==
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{|class="wikitable"
!Use Case
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|Prevents {{favilink|giant amoeba |plural}} and {{favilink|Eyeless crab|plural}} from stunning and potentially instantly killing early-game characters.
|-
|Prevents the user from being stun locked to death by large numbers of {{favilink|chute crab|plural}}, such as those commonly found in the {{favilink|Conveyor belt}} sections of {{favilink|golgotha}}.
|-
|Prevents {{favilink|Slog}} from stun-locking the user with their [[Crushing bands (Slog)]] natural weapon, greatly reducing the overall danger of fighting them.
|-
|Notably useful while attempting to clear {{favilink|Bethesda susa}}, various enemies that often spawn in the dungeon such as {{favilink|Cragmensch brainer|plural}}, {{favilink|gyrohumor|plural}} and {{favilink|Eyeless king crab|plural}} would otherwise be capable of stunning the user. 
|-
|Prevents {{favilink|leering stalker|plural}} from stunning the user with their blast cannon, reducing both the general danger and frustration that often results from fighting them.   
|-
|Prevents the user from being stunned by the deadly charge attack of {{favilink|galgal|plural}}, reducing though not completely removing the danger typically associated with facing them.
|-
|}
</div>
</div>
==Tips==
*If used in conjunction with {{favilink|anchor spikes}} the user will gain immunity to nearly all incapacitating effects, with falling asleep from inhaling {{favilink| sleep gas}} being one of the only remaining vulnerabilities.
{{code Reference|class=CyberneticsReactiveCranialPlat}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}