Reactive cranial plating: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name}} is a lower cost [[head]]-exclusive [[cybernetic]] which grants the user complete immunity to all stunning and dazing effects. | |||
Upon installation the user is rendered immune to all types of stunning and daze, this includes attacks made by [[creatures]] with natural or standard {{favilink|cudgel|plural}} such as the pseudopods possessed by nearly all members of the [[oozes]] [[faction]], any of the stun-causing cudgel skills such as {{favilink|conk}} and {{favilink|bludgeon}} as well as certain ranged weapons like {{favilink|blast cannon|plural}}. | |||
Despite claiming that the cybernetic only provides protection from kinetic effects, the user is also protected from being stunned by reality-distorting effects such as the projectile from {{favilink|stunning force}} as well as being immune to indirect methods like the {{favilink|stun gas}} emitted by {{favilink|stillbeard|plural}} or the gas released by a detonated {{favilink|stun gas grenade mk III}} | |||
==Advantages & Disadvantages== | |||
===Advantages=== | |||
*Removes much of the danger of melee combat. | |||
*Enemies capable of inflicting stun or daze are present in most stages of the game. | |||
*Low cost allows for easy installation without much impact on the user's ability to install other implants. | |||
*Provides a large survivability boost during the early game. | |||
===Disadvantages=== | |||
*Can be made partially obsolete by the [[padded]] mod or the {{favilink|Shake it off}} [[skill]] with high [[Toughness]] | |||
*Most enemies capable of stunning are melee, limiting the usefulness of this cybernetic on more range-focused characters. | |||
*Unlike certain other head-exclusive cybernetics such as {{favilink| inflatable axons}} which can be activated at the user's leisure, reactive cranial plating is dependent upon outside factors in order to provide any utility. | |||
==Notable Use cases== | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
!Use Case | |||
|- | |||
|Prevents {{favilink|giant amoeba |plural}} and {{favilink|Eyeless crab|plural}} from stunning and potentially instantly killing early-game characters. | |||
|- | |||
|Prevents the user from being stun locked to death by large numbers of {{favilink|chute crab|plural}}, such as those commonly found in the {{favilink|Conveyor belt}} sections of {{favilink|golgotha}}. | |||
|- | |||
|Prevents {{favilink|Slog}} from stun-locking the user with their [[Crushing bands (Slog)]] natural weapon, greatly reducing the overall danger of fighting them. | |||
|- | |||
|Notably useful while attempting to clear {{favilink|Bethesda susa}}, various enemies that often spawn in the dungeon such as {{favilink|Cragmensch brainer|plural}}, {{favilink|gyrohumor|plural}} and {{favilink|Eyeless king crab|plural}} would otherwise be capable of stunning the user. | |||
|- | |||
|Prevents {{favilink|leering stalker|plural}} from stunning the user with their blast cannon, reducing both the general danger and frustration that often results from fighting them. | |||
|- | |||
|Prevents the user from being stunned by the deadly charge attack of {{favilink|galgal|plural}}, reducing though not completely removing the danger typically associated with facing them. | |||
|- | |||
|} | |||
</div> | |||
</div> | |||
==Tips== | |||
*If used in conjunction with {{favilink|anchor spikes}} the user will gain immunity to nearly all incapacitating effects, with falling asleep from inhaling {{favilink| sleep gas}} being one of the only remaining vulnerabilities. | |||
{{code Reference|class=CyberneticsReactiveCranialPlat}} | |||
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