Witchwood tree: Difference between revisions

Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
Starfungus (talk | contribs)
added more places witchwood trees can be found, and removed jungle as i can't find evidence that they actually generate in numbers there? feel free to correct that if i'm wrong
 
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A {{name}} is a [[harvestry|harvestable]] plant that can be found within the {{favilink|Hills}}, {{favilink|Desert Canyons}}, and {{Favilink|Jungle|plural}}. Ripeness can be determined by looking at the {{name|possessive}} bark. Ripe trees have a red color while unripe trees are brown.
A {{name}} is a [[harvestry|harvestable]] plant that can be found within the {{favilink|Hills}}, {{favilink|salt marsh}}, {{favilink|Desert Canyons}}, and {{Favilink|flower fields}}, as well as at {{favilink|Red Rock}}. Ripeness can be determined by looking at the {{name|possessive}} bark. Ripe trees have a red color while unripe trees are brown.


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|[[File:Witchwood tree ripe.png]]
|[[File:Witchwood tree ripe.png]]
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When created, they have a 1 in 75 chance of starting ripe. They do not "ripen" later if they spawn unripe.
Each tree has a 1 in 75 chance of being ripe when found. It will not ripen (again) during the course of gameplay.