Modding:Bodies: Difference between revisions

Add some more attribute descriptions
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| Abstract
| Abstract
| Marks a body part type as abstract. This is used to provide equipment slots that don't actually map to physical limbs, e.g. floating nearby slots, thrown weapon, and missile weapon slots.
| Marks a body part type as abstract. This is used to provide equipment slots that don't actually map to physical limbs, e.g. floating nearby slots, thrown weapon, and missile weapon slots. An abstract body part cannot be chosen as a primary limb.
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| Appendage
| Appendage
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| Extrinsic
| Extrinsic
| Marks a body part type as not being a fundamental part of a creature's body; for example, the robo-hands and robo-arms granted by {{favilink|helping hands}}. This has a few minor effects; for example, it ensures that the body part doesn't get copied when creating a copy of your anatomy. It also prevents that body part from being set as a primary limb and prevents it from dropping an object when severed.
| Marks a body part type as being extrinsic to a creature's body; for example, the robo-hands and robo-arms granted by {{favilink|helping hands}}. This has a few minor effects; for example, it ensures that the body part doesn't get copied when creating a copy of your anatomy. It also prevents that body part from being set as a primary limb and prevents it from dropping an object when severed.
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| ImpliedBy
| ImpliedBy
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| Mobility
| Mobility
| Marks the limb as providing mobility, and gives a weight to how much that limb contributes to the creature's overall mobility. This influences the loss in movement speed that occurs when that limb is severed.
| Marks the limb as providing mobility, and gives a weight to how much that limb contributes to the creature's overall mobility. In the case where the limb is severed, its mobility score influences the creature's resultant loss in movement speed. For example, a limb with <code>Mobility="10"</code> contributes ten times as much to a creature's overall mobility as a limb with <code>Mobility="1"</code>.
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| Mortal
| Mortal
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| The name of the body part type or type variant that should be added (for example: <code>Hand</code>, <code>Smooth Face</code>, etc.)
| The name of the body part type or type variant that should be added (for example: <code>Hand</code>, <code>Smooth Face</code>, etc.)
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= References =
<references />


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