Gigantic: Difference between revisions
m updated info about equipping giant armor based on in game testing + tried to clarify the description |
m Removed missing info template since merchant Hamilcrab has been referenced |
||
Line 16: | Line 16: | ||
| gameversion = 2.0.204.51 | | gameversion = 2.0.204.51 | ||
}} | }} | ||
Gigantic is an non-tinkerable mod that can affect several items. The effect of gigantic varies depending on the item it modifies. For all items, both the value and weight will be tripled. Gigantic items can be equipped normally by colossal creatures, but for non-colossal creatures, they require extra slots to hold or wear. When equipped in hand, a gigantic item is considered two-handed. If it was originally two-handed, the gigantic version needs four. If the item is equipped as armor, it requires two empty slots of that type. Gigantic does not consume a modification 'slot', allowing items to have gigantic as well as three other mods.{{Code Reference|namespace=XRL.World.Parts|class=ModGigantic|method=GetModificationSlotUsage}} | Gigantic is an non-tinkerable mod that can affect several items. The effect of gigantic varies depending on the item it modifies. For all items, both the value and weight will be tripled. Gigantic items can be equipped normally by colossal creatures, but for non-colossal creatures, they require extra slots to hold or wear. When equipped in hand, a gigantic item is considered two-handed. If it was originally two-handed, the gigantic version needs four. If the item is equipped as armor, it requires two empty slots of that type. Gigantic does not consume a modification 'slot', allowing items to have gigantic as well as three other mods.{{Code Reference|namespace=XRL.World.Parts|class=ModGigantic|method=GetModificationSlotUsage}} | ||