Golem: Difference between revisions

Mechalink (talk | contribs)
m Visual fixes: Capitalization of Irudad, missing Atzmus table columns that alter background
 
(17 intermediate revisions by 3 users not shown)
Line 20: Line 20:
The Golem, when unpiloted, will act as a companion to the player. In this situation, it will act at 50% [[quickness]].
The Golem, when unpiloted, will act as a companion to the player. In this situation, it will act at 50% [[quickness]].


The Golem, as a Vehicle, will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. Piloted Golems also have access to the abilities 'Recoil to the Court of the Sultans', 'Exit Pilot Seat' and 'Eject'. It also always has access to Sprint and will eliminate all Mental Shield parts. It starts at level 50, with 500 base HP, and has [[Dark Vision]] at level 1. {{XML Reference|object|BaseVehicleGolem}}
The Golem, as a Vehicle, will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. Piloted Golems also have access to the abilities 'Recoil to the Court of the Sultans', 'Exit Pilot Seat' and 'Eject'. It also always has access to Sprint and will eliminate all Mental Shield parts. It starts at level 50, with 500 base HP, and has [[Night Vision]]. {{XML Reference|object|BaseVehicleGolem}}


In cases where the inherited type does not provide a stat distribution, it will also start with an even, weak, and randomized, stat distribution (set at 14+1d3+10d1 for all stats). Similarly, a golem's DV is the DV of its base type, or 0.{{XML Reference|object|BaseGolemAttributes}}
In cases where the inherited type does not provide a stat distribution, it will also start with an even, weak, and randomized, stat distribution (set at 14+1d3+10d1 for all stats). Similarly, a golem's DV is the DV of its base type, or 0.{{XML Reference|object|BaseGolemAttributes}}
Line 314: Line 314:
|-
|-
| Human Golem
| Human Golem
|[[Amoeba farmer]], [[Apothecary]], [[Apple farmer]], [[Argyve]], [[Armorer]], [[Alchemist]], [[Banner-Knight Templar]], [[Beekeeper]], [[Beetle farmer]], [[Bookbinder]], [[Cannibal]], [[Cannibal cherub]], [[Cat herder]], [[Chef]], [[Crab farmer]], Clone of [[Player Character]], [[Clone of Saad Amus, The Sky-Bear]], [[Elder irudad]], [[Gemcutter]], [[Glover]], [[Goat herder]], [[Grenadier]], [[Gunner-Knight Templar]], [[Gunsmith]], [[Gutsmonger]], [[Haberdasher]], [[Hatter]], [[Hermit cherub]], [[Hide-sheathed hermit]], [[Ichor merchant]], [[Issachari raider]], [[Issachari rifler]], [[Jeweler]], [[Juicing cannibal]], [[Kipper]], [[Knight Commander of the Holy Temple]], [[Knight Templar]], [[Leech farmer]], [[Mehmet]], [[Mechanical cannibal cherub]],  [[Mechanical hermit cherub]], [[Mysterious gunslinger]], [[Naphtaali blowgunner]], [[Naphtaali forager]], [[Naphtaali stalker]], [[Naphtaali runt]], [[Newfather]], [[Phylactery squire]], [[Reef hermit]], [[Saad Amus, the Sky-Bear]], [[Schematics drafter]], [[Scrap-clad hermit]], [[Scribe]], [[Shoemaker]], [[Snail farmer]], [[Trash abbot]], [[Trash monk]], [[Templar squire]], [[Vintner]], [[Village apothecary]], [[Village tinker]], [[Wardens esther]], [[Watervine farmer]], [[Woodsprog]], Animated Mannequin
|[[Amoeba farmer]], [[Apothecary]], [[Apple farmer]], [[Argyve]], [[Armorer]], [[Alchemist]], [[Banner-Knight Templar]], [[Beekeeper]], [[Beetle farmer]], [[Bookbinder]], [[Cannibal]], [[Cannibal cherub]], [[Cat herder]], [[Chef]], [[Crab farmer]], Clone of [[Player Character]], [[Clone of Saad Amus, The Sky-Bear]], [[Elder Irudad]], [[Gemcutter]], [[Glover]], [[Goat herder]], [[Grenadier]], [[Gunner-Knight Templar]], [[Gunsmith]], [[Gutsmonger]], [[Haberdasher]], [[Hatter]], [[Hermit cherub]], [[Hide-sheathed hermit]], [[Ichor merchant]], [[Issachari raider]], [[Issachari rifler]], [[Jeweler]], [[Juicing cannibal]], [[Kipper]], [[Knight Commander of the Holy Temple]], [[Knight Templar]], [[Leech farmer]], [[Mehmet]], [[Mechanical cannibal cherub]],  [[Mechanical hermit cherub]], [[Mysterious gunslinger]], [[Naphtaali blowgunner]], [[Naphtaali forager]], [[Naphtaali stalker]], [[Naphtaali runt]], [[Newfather]], [[Phylactery squire]], [[Reef hermit]], [[Saad Amus, the Sky-Bear]], [[Schematics drafter]], [[Scrap-clad hermit]], [[Scribe]], [[Shoemaker]], [[Snail farmer]], [[Trash abbot]], [[Trash monk]], [[Templar squire]], [[Vintner]], [[Village apothecary]], [[Village tinker]], [[Wardens esther]], [[Watervine farmer]], [[Woodsprog]], Animated Mannequin
| 2 Hands
| 2 Hands
| Yes
| Yes
Line 602: Line 602:
| title = Pax Klanq
| title = Pax Klanq
}}
}}
The player must provide three drams of an undiluted [[Liquid]] to act as the Golem's blood. The player's choice of catalyst can alter the Golem's abilities, resistances, immunities, damage output, and base stats.
The player must provide three drams of an undiluted [[Liquid]] to act as the Golem's blood. The player's choice of catalyst can alter the Golem's abilities, resistances, immunities, damage output, and base stats. {{Code Reference|namespace=XRL.World.Quests.GolemQuest|class=GolemCatalystSelection}}


Primordial Soup is not an option for the Catalyst.  
Primordial Soup is not an option for the Catalyst.  
Line 674: Line 674:
|-
|-
|[[Putrescence]]  
|[[Putrescence]]  
|The golem's attacks drain one toughness from the defender, like a {{f|vigor sap}}
|The golem's attacks drain one toughness from the defender, like a {{f|vigor sap}}. This happens for every individual attacking limb.
|-
|-
|[[Salt]]
|[[Salt]]
Line 713: Line 713:
If an Atzmus is sourced from a creature with viable [[Mutations]], the Golem can gain one of those mutations. This includes {{favilink|Bilge Sphincter}}, {{favilink|Chimera}}, and {{favilink|Crystallinity}}.
If an Atzmus is sourced from a creature with viable [[Mutations]], the Golem can gain one of those mutations. This includes {{favilink|Bilge Sphincter}}, {{favilink|Chimera}}, and {{favilink|Crystallinity}}.


[[Night Vision]], as well as the NPC mutations [[Dark Vision]], Wall Climber and [[Invisibility]] are excluded from being acquired via the Atzmus.
[[Night Vision]], as well as the NPC mutations [[Dark Vision]], [[Wall Climber]], [[Metamorphosis]], and [[Invisibility]] are excluded from being acquired via the Atzmus. (The Golem has Night Vision by default.)


{| class="wikitable"
{| class="wikitable"
Line 869: Line 869:
|{{favilink|Elder Irudad}}
|{{favilink|Elder Irudad}}
| [[Multiple Arms]] at level 10 or [[Stinger]] at level 1 or [[Chimera]]
| [[Multiple Arms]] at level 10 or [[Stinger]] at level 1 or [[Chimera]]
| Elder Irudad's Multiple Arms appears to give 4 arms (tested on Wall, went from 4 to 8)
|
|-
|-
|[[Leech]]
|[[Leech]]
Line 996: Line 996:
|-
|-
|[[Unimax]]
|[[Unimax]]
|[[Telepathy]] or [[Horn|Spiral Horn]] at level 15
|[[Telepathy]] or [[Horns|Spiral Horn]] at level 15
|
|
|-
|-
Line 1,013: Line 1,013:
|[[waveform worm]]
|[[waveform worm]]
|[[Waveform]]  
|[[Waveform]]  
|
|-
|-
|[[Worker ant]]
|[[Worker ant]]
Line 1,020: Line 1,021:


===Variable Mutations===
===Variable Mutations===
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem.
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem. Like above, if there are multiple options, only one is selected at random.


{| class="wikitable"
{| class="wikitable"
Line 1,366: Line 1,367:
| Completing the quest [[Fraying Favorites]]
| Completing the quest [[Fraying Favorites]]
|-
|-
| 2 Random Effects
| 2 Random Incantation Effects
| Player character duplication/multiplication, starting a [[dreamcrungle]] dream
| Player character cloning, starting a [[dreamcrungle]] dream
| Unknown if player abilities/mutations such as [[Temporal Fugue]] or [[Evil Twin]] apply, or if this is only granted by [[Cloning draught]], [[Warm static]] and other nonstandard methods.
| Player abilities/mutations such as [[Temporal Fugue]] or [[Evil Twin]] do not apply. {{favilink|cloning draught}} or the rare chance of [[budding]] via {{favilink|warm static}} do.
|-
|-
| 3 Random Baetyl Rewards
| 3 Random Baetyl Rewards
Line 1,374: Line 1,375:
|
|
|-
|-
| 3 Random Body Parts w/Metachrome Weaponry if possible {{Code Reference
| 3 Random Body Parts w/Metachrome Weaponry if possible
| Contracting an [[Illness]], contracting a [[Fungal Infection]], Gaining a new body part via [[Chimera]] gene destabilization, completing a [[dreamcrungle]] dream with either result, eating the [[Cloaca Surprise]], getting a body part dismembered, cooking successfully with a {{f|drop of nectar}}, drinking 'the bright cream of the palladium reef' aka {{f|sunslag}}
| Contracting an [[Illness]], contracting a [[Fungal Infection]], Gaining a new body part via [[Chimera]] gene destabilization, completing a [[dreamcrungle]] dream with either result, eating the [[Cloaca Surprise]], getting a body part dismembered, cooking successfully with a {{f|drop of nectar}}, drinking 'the bright cream of the palladium reef' aka {{f|sunslag}}
|
|
Line 1,408: Line 1,409:
| title = Pax Klanq
| title = Pax Klanq
}}
}}
The Player must provide an item weighing #5 or less.
 
 
 
The Player must provide an item weighing #5 or less. The effects are drawn from a specific list based on the Semantic Tags of the given object {{Code Reference|namespace=XRL.World.Quests.GolemQuest|class=GolemHamsaSelection}}
{| class="wikitable"
{| class="wikitable"
! Item Type
! Item Type
! Effect
! Effect
! Notes
! Notes
|-
|advertisement for a Merchant's Shop
| +800 skill points or [[Clairvoyance]] at level 10
|
|-
|-
|[[Albino ape heart]]
|[[Albino ape heart]]
Line 1,446: Line 1,454:
|
|
|-
|-
|[[Canned Have-It-All]]
|[[Canned Have-It-All]] / [[wild rice]]
| +25% [[Hitpoints]] OR 2 random effects
| +25% [[Hitpoints]] OR 2 random effects
|
| These are the only items with the 'random' outcome.
|-
|-
|Clothes/[[Armor]]
|Clothes/[[Armor]]
Line 1,509: Line 1,517:
| +25% HP OR +75% heat damage dealt and +75% to the intensity of your heating effects
| +25% HP OR +75% heat damage dealt and +75% to the intensity of your heating effects
|
|
|-
|[[Fix-It spray foam]]
|[[Fix-It spray foam]]
| +800 [[Skill]] Points
| +800 [[Skill]] Points
Line 1,562: Line 1,571:
|-
|-
|{{favilink|nullbeard gland}}
|{{favilink|nullbeard gland}}
| +25% [[Hitpoints]] OR [[Normality gas]] generation at Level 10
| +25% [[Hitpoints]] OR [[Normality Gas Generation]] at Level 10
|
|-
|[[N-pointed asterisk]]
|[[N-pointed asterisk]]
| +2 to all stats
| +2 to all stats
Line 1,568: Line 1,579:
|-
|-
|[[Ontological anchor]]
|[[Ontological anchor]]
| +6 [[AV]] or [[Normality gas]] generation at level 10
| +6 [[AV]] or [[Normality Gas Generation]] at level 10
|
|
|-
|-
Line 1,671: Line 1,682:
* While Golems generally have respectable statlines, Golems' derived defensive stats are often unbearably low due to the difficulty gearing them. without some thought and preparation it will feel like playing a very underlevel character that gets hit by multiple penetrations.
* While Golems generally have respectable statlines, Golems' derived defensive stats are often unbearably low due to the difficulty gearing them. without some thought and preparation it will feel like playing a very underlevel character that gets hit by multiple penetrations.
* A reliable source of [[gigantic]] equipment for the Golem is {{favilink|Hamilcrab, cyclopean merchant}}; especially good items may even influence the choice of the body.
* A reliable source of [[gigantic]] equipment for the Golem is {{favilink|Hamilcrab, cyclopean merchant}}; especially good items may even influence the choice of the body.
* The golem counts as a [[mutant]], so {{favilink|Eaters' nectar injector}}s give random stats or MP. The high level gives you the ability to boost mutations quite a bit (at least, those which can be boosted. Notably, most granted instances of [[Flight]] above can't be increased when given as part of a body). Note that Golems with a body based on a robot follower will be [[Robotic]], and therefore unable to use tonics.
* The golem is in a strange state between being a Mutant and not being a Mutant. An organic form counts as a [[mutant]] when using {{favilink|Eaters' nectar injector}}s give random stats or MP.  
* Unlike the above, drinking {{favilink|warm static}} only shuffles skills and not its mutations, as if the Golem were a Truekin.
** Note that Golems with a body based on a robot follower will be [[Robotic]], and therefore unable to use tonics.
* Many kinds of Golems will require levelling weak members of their classes up to 30 on your own to use their bodies.
** Even using a [[True Kin]] body, like {{favilink|Saad Amus}} does not make the Golem able to install cybernetics beyond its Hamsa.
** However, drinking {{favilink|warm static}} only shuffles skills and not mutations, as if the Golem were a [[True Kin]] (likely due to failing an IsMutant check. {{Code Reference|namespace=XRL.Liquids|class=LiquidWarmStatic}})
* Many kinds of Golems will require levelling weak members of their classes up to 30 to use them.
** Giving books of varying sorts to the Librarian of the Stilt tends to be very useful for getting past the early levels.
* Several kinds of Golems are difficult to get followers near enough to the pile to select.
* Several kinds of Golems are difficult to get followers near enough to the pile to select.
** Anything that does not move on its own is difficult, and you'll often have to think about it. A generally effective method is to use a recoiler set on top of the Pile while the follower is set to follow.
* It is possible to prevent the use of the normal staircase [[Barathrum's Study]] by using the [[Chrome key]] as a Hamsa. It is advisable to use a security card or [[Bethesda Susa]] key if one desires a [[Phasing]] Golem, lest you have to use the northwest staircase and dig into the study, or use a [[spiral borer]] to create a new staircase.
* It is possible to prevent the use of the normal staircase [[Barathrum's Study]] by using the [[Chrome key]] as a Hamsa. It is advisable to use a security card or [[Bethesda Susa]] key if one desires a [[Phasing]] Golem, lest you have to use the northwest staircase and dig into the study, or use a [[spiral borer]] to create a new staircase.
* While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers).
* While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers).
* Due to the way that metachrome limbs are assigned, there is a trick that can enable some body shapes to get extra metachrome limbs: A method of gaining extra limbs with natural weapons on the follower which match a slot type on the resultant Golem body, where normally that creature has other natural weapons that are included in the resultant Golem Body, makes both the extra limbs type and the normal natural weapon limbs end up with metachrome weapons. The easiest example is to use {{favilink|circle of light in the chord of Agolgot}} to give a stone wall follower pincers (hand slot natural weapons), and then create a Golem with that follower. The Golem will naturally get the two stud slots as metachrome weapons, and also the small crack slots as metachrome weapons because of the pincers matching the type of the small cracks (hand).
* Due to the way that metachrome limbs are assigned, there is a trick that can enable some body shapes to get extra metachrome limbs: A method of gaining extra limbs with natural weapons on the follower which match a slot type on the resultant Golem body, where normally that creature has other natural weapons that are included in the resultant Golem Body, makes both the extra limbs type and the normal natural weapon limbs end up with metachrome weapons. The easiest example is to use {{favilink|circle of light in the chord of Agolgot}} to give a stone wall follower pincers (hand slot natural weapons), and then create a Golem with that follower. The Golem will naturally get the two stud slots as metachrome weapons, and also the small crack slots as metachrome weapons because of the pincers matching the type of the small cracks (hand).
** This trick appears to backfire with [[Girsh Qon]] as the source for a Golem Oddity, as it will reduce its normal 3 slots to just the singular hand.
** This trick appears to backfire with [[Girsh Qon]] as the source for a Golem Oddity, as it will reduce its normal 3 slots to just the singular hand. Qon spawns with 'shave flaps' in its back slot, but equipping the agolgot chord makes the flaps vanish.
** As noted above, a follower with no natural weapons will use its assigned primary limb for attack as the limb type for metachrome limb assignment. Using this trick, due to providing natural weapons on the body, overrides the primary limb being set.


==Trivia==
==Trivia==