Extradimensional: Difference between revisions
JulesLetters (talk | contribs) Update patch number |
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{{name|caps}} is a unique mod that has randomized effects. The tile and detail color of {{name}} items will flicker back and forth between {{qud text|&OO&or&Oa&on&Og&oe|notxml}} and {{qud text|&Kblack|notxml}}. | {{name|caps}} is a unique mod that has randomized effects. The tile and detail color of {{name}} items will flicker back and forth between {{qud text|&OO&or&Oa&on&Og&oe|notxml}} and {{qud text|&Kblack|notxml}}. | ||
Each {{name}} item hails from one of the eleven other dimensions on the local system {{Code Reference|namespace=XRL.World.Encounters| class = | Each {{name}} item hails from one of the eleven other dimensions on the local system {{Code Reference|namespace=XRL.World.Encounters|class=DimensionManager}}. After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the [[Journal]]. | ||
{{name|caps}} items have double [[commerce]] value on top of the 3x value increase from the mod itself, which means that the total increase is 6x. | {{name|caps}} items have double [[commerce]] value on top of the 3x value increase from the mod itself, which means that the total increase is 6x. | ||
==Normality== | ==Normality== | ||
[[Normality]] will cause a {{name}} item to become [[rusted]]. This can destroy them, and can be prevented by [[lacquered]], as per usual. The odds of this happening are 0.1% times the normality strength divided by 100. | [[Normality]] will cause a {{name}} item to become [[rusted]]. This can destroy them, and can be prevented by [[lacquered]], as per usual. The odds of this happening are 0.1% times the normality strength divided by 100.{{Code Reference|namespace=XRL.World.Parts|class=ModExtradimensional}} | ||
==Possible Bonuses== | ==Possible Bonuses== | ||
The bonuses all have an equal chance of | Items from the same dimension and of the same type (melee weapon, ranged weapon, armor, shield, or a book) will have the same kind of bonus. The bonuses initially all have an equal chance of being assigned to a given type and dimension, though limited iteration takes place to attempt preventing repeat effects. Typically, the bonus given is always a non single-use [[Relic Mods|relic mods]]. | ||
{| class="wikitable" style="display: inline-table; padding:1em;" | {| class="wikitable" style="display: inline-table; padding:1em;" | ||
!Melee Weapons | !Melee Weapons | ||
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== Tips == | == Tips == | ||
One way to obtain an {{name}} item is by farming [[glimmer#Extradimensional Hunters|extradimensional psychic hunters]]. If you ensure (typically through {{favilink|Domination}}) that their most valuable item at the moment of death is the item you need, it will have a 5% chance of becoming {{name}} after you kill the hunter (otherwise it will disappear). This chance can be rerolled through {{favilink|Precognition}}. It's possible to bypass the limit of 3 mods when generating {{name}} items this way, though the {{name}} mod itself can still only be applied once | One way to obtain an {{name}} item is by farming [[glimmer#Extradimensional Hunters|extradimensional psychic hunters]]. If you ensure (typically through {{favilink|Domination}}) that their most valuable item at the moment of death is the item you need, it will have a 5% chance of becoming {{name}} after you kill the hunter (otherwise it will disappear). This chance can be rerolled through {{favilink|Precognition}}. It's possible to bypass the limit of 3 mods when generating {{name}} items this way, though the {{name}} mod itself can still only be applied once{{Code Reference|namespace=XRL.World.Parts|class=ExtradimensionalLoot}} | ||
The {{favilink|Otherpearl}} multiplies the chance of finding {{name}} items by about 5 times. | The {{favilink|Otherpearl}} multiplies the chance of finding {{name}} items by about 5 times. Note that this affects items that generate in shops and found in the world, but does not affect the chances for items to gain the mod via the method above. The {{favilink|Otherpearl}} can be cloned with {{favilink|metamorphic polygel}}, and stacks multiplicatively with itself when equipped in hands or thrown weapon slot as well as on arms. In total, this increases the weight of {{name}} in item generation by a factor of 3125 assuming a standard set of two arms. One way to make use of this is that items tinkered with {{favilink|Nacham's Ribbon}} have a small (but higher than usual) chance of being {{name}}, which becomes a very significant chance with 5 {{favilink|Otherpearl|plural}} equipped. | ||
{{Mod Navbox}} | {{Mod Navbox}} |