Tibular hydrojets: Difference between revisions

mNo edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 30: Line 30:
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name}} are a [[feet]]-exclusive [[cybernetic]] which grants the user 200 additional [[move speed]] while moving through any pool of [[liquid]] at least 200 [[dram|drams]] deep. The cybernetic will generally set the user's movement speed to 250 whenever the conditions are met, even when in pools shallower than 2000 drams, which usually only reduce [[creatures|creature]] movement speed by 20 compared to the 50-point penalty of deeper pools. However, the cybernetic does stack with the [[swimming]] skill, raising its movement bonus to 275 regardless of pool depth.  
{{name}} are a [[feet]]-exclusive [[cybernetic]] which grants the user 200 additional [[move speed]] while moving through any pool of [[liquid]] at least 200 [[dram|drams]] deep. The cybernetic will generally set the user's movement speed to 250 whenever the conditions are met, even when in pools shallower than 2000 drams, which usually only reduce [[creatures|creature]] movement speed by 20 compared to the 50-point penalty of deeper pools. However, the cybernetic does stack with the [[swimming]] skill, raising the user's total movement speed to 275 regardless of pool depth.  


When initially moving into a liquid pool, some of it may be displaced, which in very shallow pools could lower the depth below the minimum threshold, preventing the cybernetic from functioning.
When initially moving into a liquid pool, some of it may be displaced, which in very shallow pools could lower the depth below the minimum threshold, preventing the cybernetic from functioning.
Line 37: Line 37:
===Advantages===
===Advantages===
*Cheap license tier cost, allowing for installation with little impact on the user's ability to install additional implants.  
*Cheap license tier cost, allowing for installation with little impact on the user's ability to install additional implants.  
*Provides one of the largest conditional boosts to movement of any item or cybernetic available, with only level 10 and higher {{Favilink|Multiple legs}} [[mutation]] being able to individually surpass it in pure numbers.  
*Provides one of the largest conditional boosts to movement of any item or cybernetic available, with only level 11 and higher {{Favilink|Multiple legs}} [[mutation]] being able to individually surpass it in pure numbers.  
* Useful in environments with lots of liquid such as {{favilink|Golgotha}}, the {{favilink|Asphalt mines}}, {{favilink|Jungle}} rivers, or {{favilink|Lake Hinnom}}.
* Useful in environments with lots of liquid such as {{favilink|Golgotha}}, the {{favilink|Asphalt mines}}, {{favilink|Jungle}} rivers, or {{favilink|Lake Hinnom}}.
*Allows the user to easily outrun certain dangerous swimming creatures such as {{favilink|Madpole|plural}}, {{favilink|sultan croc|plural}}, or {{favilink|Sewage eel|plural}}.
*Allows the user to easily outrun certain dangerous swimming creatures such as {{favilink|Madpole|plural}}, {{favilink|sultan croc|plural}}, or {{favilink|Sewage eel|plural}}.