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{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that | * Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that | ||
* Poison does damage over time, halts natural healing, and halves the effectiveness of applied healing | * Poison does damage over time, halts natural healing, and halves the effectiveness of applied healing | ||
* Synergizes extremely well with builds focused on making multiple attacks per round | * Synergizes extremely well with builds focused on making multiple attacks per round | ||
* Grants bonus reputation with arachnids, though not enough to make them neutral by default | * Grants bonus reputation with arachnids, though not enough to make them neutral by default | ||
=== Disadvantages === | === Disadvantages === | ||
* High cost on character creation | * High cost on character creation | ||
* Unlike the other two stinger types, has no defensive utility | * Unlike the other two stinger types, has no defensive utility | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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