Asleep: Difference between revisions

1 byte added ,  13:51, 12 March 2021
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fix typo
(everybody gets dazed)
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Creatures that are asleep cannot be spoken to, and instead the dialogue "(creature) snores loudly." appears instead. If the sleeping creature has a mind that can be psychically communicated with and is spoken to through [[Telepathy]] instead, the sleeping creature's dreams will be seen instead in {{qud text|&ccyan}} text, which are generated using Markov Chaining, the same method as white titled [[book]]s. If the creature's primary [[faction]] is [[Birds]], their dreams will also be interspersed with caws.{{Code Reference | class = ConversationScript}}
Creatures that are asleep cannot be spoken to, and instead the dialogue "(creature) snores loudly." appears instead. If the sleeping creature has a mind that can be psychically communicated with and is spoken to through [[Telepathy]] instead, the sleeping creature's dreams will be seen instead in {{qud text|&ccyan}} text, which are generated using Markov Chaining, the same method as white titled [[book]]s. If the creature's primary [[faction]] is [[Birds]], their dreams will also be interspersed with caws.{{Code Reference | class = ConversationScript}}


Whenever a creature awakens from an involutary sleep effect, they gain the [[wakeful]] status for 3-5 rounds.
Whenever a creature awakens from an involuntary sleep effect, they gain the [[wakeful]] status for 3-5 rounds.


==Sources of Sleep==
==Sources of Sleep==
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