Modding:Tiles: Difference between revisions

1 byte added ,  13:27, 23 October 2020
correcting spelling error
m (temporary fix to wish instruction sample code)
(correcting spelling error)
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# Firstly, create the item you wish to use as a player tile, the name can have any format, but the image must be saved as PNG format, most sprites work between 16px x 24px.
# Firstly, create the item you wish to use as a player tile, the name can have any format, but the image must be saved as PNG format, most sprites work between 16px x 24px.
# Navigate to : <u>%appdata%\Caves of Qud\Mods</u>
# Navigate to : <u>%appdata%\Caves of Qud\Mods</u>
# Create a new folder named "PC Sprite," then create another folder inside PC Sprite named "Texture" you may also add sub-directories based on the  items I.E creatures, buildings, etc.
# Create a new folder named "PC Sprite," then create another folder inside PC Sprite named "Textures" you may also add sub-directories based on the  items I.E creatures, buildings, etc.
# Your file Path Should look like :  <u>%appdata%\Caves of Qud\Mods\PC Sprite\Textures</u>
# Your file Path Should look like :  <u>%appdata%\Caves of Qud\Mods\PC Sprite\Textures</u>
# Place your custom sprite into the Textures folder.
# Place your custom sprite into the Textures folder.
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