Parabolic muscular subroutine: Difference between revisions
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{{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. | {{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. | ||
The bonuses of the implant also apply to extra throwing slots, such as ones granted by {{favilink|grafted mirror arm|plural}}. While most obviously synergistic with [[grenades]] and other [[thrown weapon combat#List of Thrown Weapons|throwing weapons]], all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , | The bonuses of the implant also apply to extra throwing slots, such as ones granted by {{favilink|grafted mirror arm|plural}}. While most obviously synergistic with [[grenades]] and other [[thrown weapon combat#List of Thrown Weapons|throwing weapons]], all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , allowing the user throw dangerous items such as {{favilink|phial|plural}} full of {{favilink|neutron flux}} or {{favilink|lava}} without risk of one going wayward and missing the intended target. | ||
Contrary to the description and unlike certain other implants | Contrary to the description and unlike certain other implants such as {{favilink|phase-adaptive scope}}, {{name}} does not require a physical target in order to function. Allowing the user to accurately throw grenades and other items at literally any tile within their throwing range. | ||
While not directly stated in the description, certain thrown weapons such as {{favilink|geomagnetic disc}} receive a +2 modifier to successfully | While not directly stated in the description, certain thrown weapons such as {{favilink|geomagnetic disc}} which take the target's {{dvlink}} into account while calculating hit chance, receive a +2 modifier to successfully connecting, leading to a notable increase to the overall damage output and reliability of such weapons. | ||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== | ||
{{opinion}} | {{opinion}} | ||
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*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects. | *A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects. | ||
*Very limited utility without specific items or cybernetics. | *Very limited utility without specific items or cybernetics. | ||
*Throwing builds are often | *Throwing builds are often dependent upon the {{favilink|Tinkering}} [[skill]] tree and finding bits, possibly limiting early-game damage potential without careful planning and investment. | ||
==Tips== | ==Tips== | ||
*The +2 to hit bonus on thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} improving the item's effectiveness, especially against multiple targets. | *The +2 to hit bonus on some thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} improving the item's effectiveness, especially against multiple targets. | ||
*Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}. | *Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}. | ||
*While {{name}} is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, | *While {{name}} is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, allowing the user to easily and infinitely output a moderate amount of {{avlink}}-ignoring damage over long-distances, especially if used along with a {{favilink|grafted mirror arm}} and higher [[Strength]]. | ||
*Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as [[Schemasoft (low-tier)]]. | *Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as [[Schemasoft (low-tier)]]. | ||
*The ability to accurately throw to any tile can allow the user to easily place grenades or other items in advantageous positions, such as a tile in the middle of a group of hostile creatures. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |