Wardens Esther: Difference between revisions

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== Combat ==  
== Combat ==  
Esther beings neutral to the player, but can become hostile if the player attacks them or any Mechanimists in view of them, or is found stealing from containers around the Stiltgrounds. Esther can also become hostile if the player's [[reputation]] with the Fellowship of Wardens falls low enough.
Esther begins neutral to the player, but can become hostile if the player attacks them or any Mechanimists in view of them, or is found stealing from containers around the Stiltgrounds. Esther can also become hostile if the player's [[reputation]] with the Fellowship of Wardens falls low enough.


=== Equipment ===
=== Equipment ===
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=== Mutations ===
=== Mutations ===
Wardens Esther possess Temporal Fugue at base level 7 and [[Teleportation]] at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable [[Ego]] modifier. They also possess [[Heightened Quickness]] at level 6.
Esther possesses Temporal Fugue at base level 7 and [[Teleportation]] at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable [[Ego]] modifier. They also possess [[Heightened Quickness]] at level 6.


Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall [[Quickness]] score, allowing them to perform nearly all [[Action cost|actions]] more quickly.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall [[Quickness]] score, allowing them to perform nearly all [[Action cost|actions]] more quickly.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>