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* The player must constantly be astrally tethered to counteract it's effects | * The player must constantly be astrally tethered to counteract it's effects | ||
* Sources of constant normality fields can be difficult to locate | * Sources of constant normality fields can be difficult to locate | ||
* Astral tethering impedes many other mental mutations | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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