Space inverter: Difference between revisions
Jump to navigation
Jump to search
m (Clarified wording) |
Trashmonks (talk | contribs) |
||
Line 41: | Line 41: | ||
Accuracy: High{{)}}}} | Accuracy: High{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 06:04, 19 February 2022
space inverter
Light | |
Ammo Type
|
|
Accuracy
|
High (4) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
100 |
Charge Used For
|
Weapon Power |
Complexity
|
7 |
Tier
|
7 |
<0007> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
) |
ID?
|
Space Inverter |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.203.20
|
space inverter
Behind the muzzle, a glass-bound nimbus of unstable spacetime curls around an astral tether. The trigger mechanism cuts the tether and out-vacuums the anomaly to the free world.
Weapon Class: Pistol
Accuracy: High
The space inverter is a ranged pistol that swaps the position of attacker and target if it hits.
Beamsplitter interaction
If modded with beamsplitter, the wielder will split, creating temporary clones akin to Temporal Fugue where the space inverter hits. These clones last for 4 rounds.