Human corpse: Difference between revisions

No change in size ,  01:03, 20 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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| ismeat = yes
| ismeat = yes
| inheritingfrom = Corpse
| inheritingfrom = Corpse
| dynamictable = {{Dynamic object|Corpses|Human Corpse}} </br>{{Dynamic object|HumanoidCorpses|Human Corpse}}
| dynamictable = {{Dynamic object|HumanoidCorpses|Human Corpse}} </br>{{Dynamic object|Corpses|Human Corpse}}
| desc = The forces of slaughter have rearranged parts of the body. You ponder how rearrangement means something different in each of its contexts: pieces on a game board, favored courtiers in a king's hall, and parts on a body.
| desc = The forces of slaughter have rearranged parts of the body. You ponder how rearrangement means something different in each of its contexts: pieces on a game board, favored courtiers in a king's hall, and parts on a body.
| categories = Corpses
| categories = Corpses
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