Instant death: Difference between revisions

320 bytes added ,  02:46, 19 April 2022
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standardize on "you" rather than "one"; make stylistic note and various tweaks
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m (standardize on "you" rather than "one"; make stylistic note and various tweaks)
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{{Featured Article}}
{{Featured Article}}
{{No Official Name}}
{{No Official Name}}
While usually creatures in Qud [[Death|die only by taking sufficient damage]], some methods of death bypass damage altogether and kill regardless of how much [[HP]] one has.
While usually creatures in Qud [[Death|die only by taking sufficient damage]], some methods of death bypass damage altogether and kill regardless of how much [[HP]] you have.
 
'''Note:''' As a stylistic choice, this article uses “you” to refer to any creature that may be affected, not only the player. If specifically the player is meant, the phrase “the player” will be used.


== Methods of Instant Death ==
== Methods of Instant Death ==
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Some instant death methods grant an [[achievements|achievement]] when the player dies this way. These are noted in the “Achievement” column when present.
Some instant death methods grant an [[achievements|achievement]] when the player dies this way. These are noted in the “Achievement” column when present.


Some methods kill the player even if they are currently [[Domination|dominating]] another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column.
Some methods kill the player even if they are currently [[Domination|dominating]] another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column. (Creatures not controlled by the player do not use Domination.)


A lack of message in the “Message” column indicates that instead of the usual “You died. [Message]” dialog, that method gives the fallback “You die! (good job)” dialog, which happens when no death message is specified in the code that causes the death.
A lack of message in the “Message” column indicates that instead of the usual “You died. [Message]” dialog, that method gives the fallback “You die! (good job)” dialog when the player dies that way, which happens when no death message is specified in the code that causes the death.


{| class="wikitable"
{| class="wikitable"
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! Method !! [[Achievement]] !! Kills [[Domination | dominator]]? !! Message  
! Method !! [[Achievement]] !! Kills [[Domination | dominator]]? !! Message  
|-
|-
| Losing your last remaining head to [[Decapitate|decapitation]]{{Code Reference | namespace = XRL.World.Parts.Skill | class = Axe_Decapitate | method = Decapitate}} || [[Hole Like a Head]] || No || You were decapitated by [someone].  
| Losing your last remaining head to [[Decapitate|decapitation]]{{Code Reference | namespace = XRL.World.Parts.Skill | class = Axe_Decapitate | method = Decapitate}} || [[Hole Like a Head]] || No || You were decapitated by [someone].
|-
|-
| Ending a [[phased]] effect while both in and surrounded by solid objects{{Code Reference | namespace = XRL.World.Effects | class = Phased | method = Remove}} || [[The Laws of Physics Are Mere Suggestions, Vol. 1]] || No || You violated the Pauli exclusion principle.  
| Ending a [[phased]] effect while both in and surrounded by solid objects{{Code Reference | namespace = XRL.World.Effects | class = Phased | method = Remove}} || [[The Laws of Physics Are Mere Suggestions, Vol. 1]] || No || You violated the Pauli exclusion principle.
|-
|-
| Getting hit by the gaze of a {{Favilink|lithofex}}{{Code Reference | namespace = XRL.World.Parts.Mutation | class = StoneGaze | method = performGaze}} || [[Aetalag]] || No || You were turned to stone by the gaze of a lithofex.  
| Getting hit by the gaze of a {{Favilink|lithofex}}{{Code Reference | namespace = XRL.World.Parts.Mutation | class = StoneGaze | method = performGaze}} || [[Aetalag]] || No || You were turned to stone by the gaze of a lithofex.
|-
|-
| Standing in the path of a burrowed {{Favilink|salt kraken}} or a {{Favilink|star kraken}}{{Code Reference | class = Consumer | method = Consume}} || [[*gulp*]] || No || You were consumed whole by a [salt kraken/star kraken].  
| Standing in the path of a {{Favilink|salt kraken}} or {{Favilink|star kraken}}'s consuming movement (indicated by flashing){{Code Reference | class = Consumer | method = Consume}} || [[*gulp*]] || No || You were consumed whole by a [salt kraken/star kraken].
|-
|-
| Drinking or cooking with {{Favilink|neutron flux}} (''specifically'' drinking or cooking with it; other actions with flux merely do large amounts of damage){{Code Reference | namespace = XRL.Liquids | class = LiquidNeutronFlux | method = Drank}} || [[Starry Demise]] || No || You were crushed under the weight of a thousand suns.  
| Drinking or cooking with {{Favilink|neutron flux}} (''specifically'' drinking or cooking with it; other actions with flux merely do large amounts of damage){{Code Reference | namespace = XRL.Liquids | class = LiquidNeutronFlux | method = Drank}} || [[Starry Demise]] || No || You were crushed under the weight of a thousand suns.
|-
|-
| Being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}} || [[Jeweled Dusk]] || No || You were transmuted into [a gem].  
| Being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}} || [[Jeweled Dusk]] || No || You were transmuted into [a gem].
|-
|-
| Being any temporary forcefield (such as from a {{favilink|stasis grenade}}, {{favilink|Force Bubble}}, or {{favilink|Force Wall}}) and either running out the duration of the effect that spawned you or disconnecting yourself from an originating {{favilink|force projector}} ||[[I-]]|| Yes || Your mind winks out of existence.  
| Being any temporary forcefield (such as from a {{favilink|stasis grenade}}, {{favilink|Force Bubble}}, or {{favilink|Force Wall}}) and either running out the duration of the effect that spawned you or disconnecting yourself from an originating {{favilink|force projector}} ||[[I-]]|| Yes || Your mind winks out of existence.
|-
|-
| Being affected by [[normality]] when one's existence is supported by a [[Reality distortion|reality-distorting effect]] (for example, being a {{Favilink | Temporal Fugue}} clone or animated {{Favilink | forcefield}}) ||[[I-]]|| Yes || Your mind winks out of existence.
| Being affected by [[normality]] when your existence is supported by a [[Reality distortion|reality-distorting effect]] (for example, being a {{Favilink | Temporal Fugue}} clone or animated {{Favilink | forcefield}}) ||[[I-]]|| Yes || Your mind winks out of existence.
|-
|-
| Reaching higher than {{T|10,000}}, causing instant vaporization{{Code Reference | class = Physics | method = UpdateTemperature}} || || No || You were vaporized.  
| Reaching higher than {{T|10,000}}, causing instant vaporization{{Code Reference | class = Physics | method = UpdateTemperature}} || || No || You were vaporized.
|-
|-
| Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} || || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.  
| Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} || || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.
|-
|-


| Being a {{favilink|lava|magmatic}} {{favilink|soupy sludge}} and having one's temperature go below flaming || || No || You cooled into a block of shale.  
| Being a {{favilink|lava|magmatic}} {{favilink|soupy sludge}} and dropping below flaming temperature || || No || You cooled into a block of shale.
|-
|-
| Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes ||  
| Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes ||
|-
|-
| Being a {{favilink|giant centipede nest}} and collapsing due to spawning the maximum number of giant centipedes || || Yes ||  
| Being a {{favilink|giant centipede nest}} and collapsing due to spawning the maximum number of giant centipedes || || Yes ||
|-
|-
| Running out the duration of {{favilink|Temporal Fugue}} when one is a fugue clone{{Code Reference | namespace = XRL.World.Parts.Mutation | class = TemporalFugue | method = PerformTemporalFugue}}{{Code Reference | class = Temporary | method = Expire}} || || Yes  
| Running out the duration of {{favilink|Temporal Fugue}} when you're a fugue clone{{Code Reference | namespace = XRL.World.Parts.Mutation | class = TemporalFugue | method = PerformTemporalFugue}}{{Code Reference | class = Temporary | method = Expire}} || || Yes ||
|-
|-
| Having one's original body destroyed when one is dominating another creature (caused by, e.g., any effect on this page being applied to the dominator's body while they're away){{Code Reference | namespace = XRL.World.Effects | class = Dominated | method = Remove}} || || N/A || Your original body was lost.
| Having your original body destroyed when dominating another creature (caused by, e.g., any effect on this page being applied to your body while you're away){{Code Reference | namespace = XRL.World.Effects | class = Dominated | method = Remove}} || || N/A || Your original body was lost.
|-
|-
| Having the creature one is dominating destroyed while still occupying it (This applies to any other entry on this table that has a “Yes” in the “Kills dominator?” column) || || N/A || Your mind winks out of existence.  
| Having the creature you're dominating destroyed while still occupying it (This applies to any other entry on this table that has a “Yes” in the “Kills dominator?” column) || || N/A || Your mind winks out of existence.
|}
|}
A player can obtain the body of any creature via the use of a {{Favilink|Ganglionic teleprojector}} for mechanical bodies, {{Favilink|Domination}} for bodies without a [[mental shield]], or {{Favilink|Metamorphosis}} for any body.  
A player can obtain the body of any creature via the use of a {{Favilink|Ganglionic teleprojector}} for mechanical bodies, {{Favilink|Domination}} for bodies without a [[mental shield]], or {{Favilink|Metamorphosis}} for any body.


Most environment features can be converted into creatures via the use of {{Favilink|Spray-a-Brain}} or a {{Favilink|nano-neuro animator}}.
Many environmental features, such as walls, can be converted into creatures via the use of {{Favilink|Spray-a-Brain}} or a {{Favilink|nano-neuro animator}}.
=== Not Normally Possible for the Player ===
=== Not Normally Possible for the Player ===


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! Method !! Kills [[Domination | dominator]]? !! Message
! Method !! Kills [[Domination | dominator]]? !! Message
|-
|-
| Having one's flywheel disabled, such as by becoming broken from examining oneself, when one is a {{Favilink |norm core mk I}}, {{Favilink |norm core mk II}}, or {{Favilink |norm core mk III}}{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}} || No || Your flywheel failed catastrophically.
| Having your flywheel disabled, such as by becoming broken from examining yourself, when you're a {{Favilink |norm core mk I}}, {{Favilink |norm core mk II}}, or {{Favilink |norm core mk III}}{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}} || No || Your flywheel failed catastrophically.
|-
|-
| Being [[gas]] and dissipating or merging with another cloud of gas{{Code Reference | class = Gas | method = Disperse}} || No || You dissipated.
| Being [[gas]] and dissipating or merging with another cloud of gas{{Code Reference | class = Gas | method = Disperse}} || No || You dissipated.
|-
|-
| Being shot with a {{Favilink|nullray pistol}} when one is {{Favilink|normality gas}}{{Code Reference | class = DestroyContiguous | method = ChainDestroy}} || No || You were cancelled from existence.
| Being shot with a {{Favilink|nullray pistol}} when you're {{Favilink|normality gas}}{{Code Reference | class = DestroyContiguous | method = ChainDestroy}} || No || You were cancelled from existence.
|}
|}
[[Category:Guides]]
[[Category:Guides]]