Tzimtzlum: Difference between revisions
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==Properties== | ==Properties== | ||
It is a single infinitely tesselated zone; attempting to leave at its edges or using a {{favilink|Spiral borer}} will result in the player "wrapping around" to a complementary location. [[Recoiler|Recoilers]] cannot provide transportation between different dimensions and cannot be used to enter or exit | It is a single infinitely tesselated zone; attempting to leave at its edges or using a {{favilink|Spiral borer}} will result in the player "wrapping around" to a complementary location. [[Recoiler|Recoilers]] cannot provide transportation between different dimensions and cannot be used to enter or exit Tzimtzlum. | ||
The only way to leave is by entering a {{favilink|Giant clam}} (other than 0lam itself). This will teleport the player to a random clam in Qud. | The only way to leave is by entering a {{favilink|Giant clam}} (other than 0lam itself). This will teleport the player to a random clam in Qud. | ||
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* The player is carrying at least 1 dram of {{favilink|Neutron flux}}. | * The player is carrying at least 1 dram of {{favilink|Neutron flux}}. | ||
This will consume 1 dram of neutron flux and move the player to a {{favilink|Giant clam}} in | This will consume 1 dram of neutron flux and move the player to a {{favilink|Giant clam}} in Tzimtzlum. | ||
[[Category:Locations]] | [[Category:Locations]] |