Normality: Difference between revisions
Added mention of ambient astral friction in the Tomb Of The Eaters |
Aaronanthony (talk | contribs) I edited the section on Contests to note that failing to contest normality will damage you |
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==Contests== | ==Contests== | ||
When normality ''contests'' a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to try to push through the normality lattice, and will be given an estimate of how likely they are to succeed. If they try and fail, they will be dazed for 1d6 turns unless they make a difficulty 20 Willpower [[save]]. NPCs attempt to contest normality if two prospective rolls against their ''estimated'' chance of prevailing are successful. | When normality ''contests'' a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to try to push through the normality lattice, and will be given an estimate of how likely they are to succeed. If they try and fail, they will take 1d6 damage, and will be dazed for 1d6 turns unless they make a difficulty 20 Willpower [[save]]. NPCs attempt to contest normality if two prospective rolls against their ''estimated'' chance of prevailing are successful. | ||
If the process is generated by a device, contesting automatically takes place, and if it fails the device will emit a shower of sparks that does 1d6 electrical damage to its user and consumes 10d100 charge from the device. | If the process is generated by a device, contesting automatically takes place, and if it fails the device will emit a shower of sparks that does 1d6 electrical damage to its user and consumes 10d100 charge from the device. |